Lines Matching defs:internal_format

54 	static GLuint createAndFill2DTexture(deqp::Context& context, GLuint width, GLuint height, GLenum internal_format,
260 * @param internal_format Internal format of texture
267 GLuint Utils::createAndFill2DTexture(deqp::Context& context, GLuint width, GLuint height, GLenum internal_format,
281 gl.texImage2D(GL_TEXTURE_2D, 0 /* level */, internal_format, width, height, 0 /* border */, format, type, data);
663 GLenum internal_format = GL_R8UI;
669 internal_format = GL_R32F;
681 GL_WRITE_ONLY, internal_format);
817 GLenum internal_format = 0;
828 internal_format = GL_R8UI;
835 internal_format = GL_R32F;
849 Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, format, type, &texture_data[0]);
939 * @param internal_format Internal format of texture
945 GLuint FunctionalTest::prepareSourceTexture(GLenum internal_format, bool is_stencil,
953 switch (internal_format)
966 texture_id = Utils::createAndFill2DTexture(m_context, m_width, m_height, internal_format, GL_DEPTH_STENCIL, type,
1000 * @param internal_format Internal format of texture
1005 void FunctionalTest::prepareSourceTextureData(GLenum internal_format, std::vector<GLubyte>& texture_data)
1017 switch (internal_format)
1203 * @param internal_format Internal fromat of source texture
1208 bool FunctionalTest::test(GLenum internal_format, bool is_stencil)
1220 prepareSourceTextureData(internal_format, texture_data);
1228 compute_src_tex_id = prepareSourceTexture(internal_format, is_stencil, texture_data);
1232 if (false == verifyTexture(compute_dst_tex_id, internal_format, is_stencil, texture_data))
1241 draw_src_tex_id = prepareSourceTexture(internal_format, is_stencil, texture_data);
1245 if (false == verifyTexture(draw_dst_tex_id, internal_format, is_stencil, texture_data))