Lines Matching defs:code
52 static GLuint createAndCompileShader(deqp::Context& context, const GLenum type, const GLchar* code);
68 * @param cs_code Source code for compute shader stage
69 * @param fs_code Source code for fragment shader stage
70 * @param gs_code Source code for geometry shader stage
71 * @param tcs_code Source code for tesselation control shader stage
72 * @param tes_code Source code for tesselation evaluation shader stage
73 * @param vs_code Source code for vertex shader stage
197 * @param code Source code for shader
201 GLuint Utils::createAndCompileShader(deqp::Context& context, const GLenum type, const GLchar* code)
211 gl.shaderSource(id, 1 /* count */, &code, 0 /* lengths */);