Lines Matching refs:insert

203 	f.allowedTargets.insert(GL_TEXTURE_2D);
204 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
205 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP);
206 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY);
207 f.allowedTargets.insert(GL_TEXTURE_3D);
211 f.allowedTargets.insert(GL_TEXTURE_2D);
212 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
213 f.allowedTargets.insert(GL_TEXTURE_3D);
218 f.allowedTargets.insert(GL_TEXTURE_2D);
219 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
220 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP);
221 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY);
222 f.allowedTargets.insert(GL_TEXTURE_3D);
228 f.allowedTargets.insert(GL_TEXTURE_2D);
229 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
230 f.allowedTargets.insert(GL_TEXTURE_3D);
539 f.allowedTargets.insert(GL_TEXTURE_2D);
540 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
541 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP);
542 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY);
543 f.allowedTargets.insert(GL_TEXTURE_3D);
547 f.allowedTargets.insert(GL_TEXTURE_1D);
548 f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY);
549 f.allowedTargets.insert(GL_TEXTURE_2D);
550 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
551 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP);
552 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY);
553 f.allowedTargets.insert(GL_TEXTURE_3D);
557 f.allowedTargets.insert(GL_TEXTURE_2D);
558 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
559 f.allowedTargets.insert(GL_TEXTURE_3D);
563 f.allowedTargets.insert(GL_TEXTURE_1D);
564 f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY);
565 f.allowedTargets.insert(GL_TEXTURE_2D);
566 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
567 f.allowedTargets.insert(GL_TEXTURE_3D);
572 f.allowedTargets.insert(GL_TEXTURE_2D);
573 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
574 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP);
575 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY);
576 f.allowedTargets.insert(GL_TEXTURE_3D);
580 f.allowedTargets.insert(GL_TEXTURE_1D);
581 f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY);
582 f.allowedTargets.insert(GL_TEXTURE_2D);
583 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
584 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP);
585 f.allowedTargets.insert(GL_TEXTURE_CUBE_MAP_ARRAY);
586 f.allowedTargets.insert(GL_TEXTURE_3D);
592 f.allowedTargets.insert(GL_TEXTURE_2D);
593 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
594 f.allowedTargets.insert(GL_TEXTURE_3D);
600 f.allowedTargets.insert(GL_TEXTURE_1D);
601 f.allowedTargets.insert(GL_TEXTURE_1D_ARRAY);
602 f.allowedTargets.insert(GL_TEXTURE_2D);
603 f.allowedTargets.insert(GL_TEXTURE_2D_ARRAY);
604 f.allowedTargets.insert(GL_TEXTURE_3D);