Lines Matching defs:height
293 GLint height;
295 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
300 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
308 GLint texSize = width * height;
325 Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth);
336 gl.viewport(0, 0, width, height);
380 replaceToken("<TEX_HEIGHT>", de::toString(height).c_str(), fragment);
394 Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, 0, GL_RED, GL_UNSIGNED_BYTE,
425 for (GLint y = 0; y < height; ++y)
716 GLint height;
718 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
720 if (width > 0 && height > 0 && depth >= mState.minDepth)
725 GLint texSize = width * height * depth * mState.format.getPixelSize();
773 gl.dispatchCompute(width, height, depth);
811 GLint height;
813 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
815 if (width == 0 || height == 0 || depth < mState.minDepth)
823 GLint texSize = width * height;
840 Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth);
851 gl.viewport(0, 0, width, height);
901 replaceToken("<TEX_HEIGHT>", de::toString(height).c_str(), fragment);
916 Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, 0, GL_RED, GL_UNSIGNED_BYTE,
943 for (GLint y = 0; y < height; ++y)
994 //The <width> and <height> has to be equal for cube map textures
1004 mState.height = 4 * mState.pageSizeY;
1038 GLint height;
1040 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1046 texPageCommitment(gl, target, format, texture, level, 0, 0, 0, width, height, depth, GL_TRUE);
1062 GLint height;
1064 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1069 if (width >= mState.pageSizeX && height >= mState.pageSizeY && (mState.minDepth == 0 || depth >= mState.pageSizeZ))
1087 GLint height;
1089 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1094 if ((width % mState.pageSizeX) == 0 && (height % mState.pageSizeY) == 0 && (depth % mState.pageSizeZ) == 0)