Lines Matching defs:depth
294 GLint depth;
295 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
300 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
306 depth = depth * 6;
325 Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth);
381 replaceToken("<TEX_DEPTH>", de::toString(depth).c_str(), fragment);
389 for (GLint z = 0; z < depth; ++z)
717 GLint depth;
718 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
720 if (width > 0 && height > 0 && depth >= mState.minDepth)
723 depth = depth * 6;
725 GLint texSize = width * height * depth * mState.format.getPixelSize();
773 gl.dispatchCompute(width, height, depth);
812 GLint depth;
813 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
815 if (width == 0 || height == 0 || depth < mState.minDepth)
821 depth = depth * 6;
840 Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth);
902 replaceToken("<TEX_DEPTH>", de::toString(depth).c_str(), fragment);
911 for (GLint z = 0; z < depth; ++z)
1005 mState.depth = 4 * mState.pageSizeZ * mState.minDepth;
1039 GLint depth;
1040 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1043 depth = 6 * depth;
1046 texPageCommitment(gl, target, format, texture, level, 0, 0, 0, width, height, depth, GL_TRUE);
1063 GLint depth;
1064 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1067 depth = 6 * depth;
1069 if (width >= mState.pageSizeX && height >= mState.pageSizeY && (mState.minDepth == 0 || depth >= mState.pageSizeZ))
1088 GLint depth;
1089 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1092 depth = 6 * depth;
1094 if ((width % mState.pageSizeX) == 0 && (height % mState.pageSizeY) == 0 && (depth % mState.pageSizeZ) == 0)