Lines Matching refs:target
150 TokenStrings createShaderTokens(GLint target, GLint verifyTarget, GLint format, GLint sample, const std::string outputBase = "image",
153 virtual bool caseAllowed(GLint target, GLint format);
155 virtual bool sparseAllocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint levels);
156 virtual bool allocateTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint levels);
157 virtual bool writeDataToTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level);
158 virtual bool verifyTextureData(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level);
178 bool readsAllowed(GLint target, GLint format, bool shaderOnly = false);
179 bool atomicAllowed(GLint target, GLint format);
180 bool depthStencilAllowed(GLint target, GLint format);
182 bool UncommittedReads(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level);
183 bool UncommittedAtomicOperations(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level);
184 bool UncommittedDepthStencil(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level);
188 bool verifyTextureDataExtended(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level,
190 bool verifyAtomicOperations(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level);
253 TokenStringsExt createLookupShaderTokens(GLint target, GLint verifyTarget, GLint format, GLint level, GLint sample,
256 virtual bool caseAllowed(GLint target, GLint format);
257 virtual bool funcAllowed(GLint target, GLint format, FunctionToken& funcToken);
259 virtual bool writeDataToTexture(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level);
261 virtual void setupDepthMode(const Functions& gl, GLint target, GLuint& texture);
262 virtual bool verifyLookupTextureData(const Functions& gl, GLint target, GLint format, GLuint& texture, GLint level,