Lines Matching refs:mSupportedInternalFormats

480 	mSupportedInternalFormats.push_back(GL_R8);
481 mSupportedInternalFormats.push_back(GL_R8_SNORM);
482 mSupportedInternalFormats.push_back(GL_R16);
483 mSupportedInternalFormats.push_back(GL_R16_SNORM);
484 mSupportedInternalFormats.push_back(GL_RG8);
485 mSupportedInternalFormats.push_back(GL_RG8_SNORM);
486 mSupportedInternalFormats.push_back(GL_RG16);
487 mSupportedInternalFormats.push_back(GL_RG16_SNORM);
488 mSupportedInternalFormats.push_back(GL_RGB565);
489 mSupportedInternalFormats.push_back(GL_RGBA8);
490 mSupportedInternalFormats.push_back(GL_RGBA8_SNORM);
491 mSupportedInternalFormats.push_back(GL_RGB10_A2);
492 mSupportedInternalFormats.push_back(GL_RGB10_A2UI);
493 mSupportedInternalFormats.push_back(GL_RGBA16);
494 mSupportedInternalFormats.push_back(GL_RGBA16_SNORM);
495 mSupportedInternalFormats.push_back(GL_R16F);
496 mSupportedInternalFormats.push_back(GL_RG16F);
497 mSupportedInternalFormats.push_back(GL_RGBA16F);
498 mSupportedInternalFormats.push_back(GL_R32F);
499 mSupportedInternalFormats.push_back(GL_RG32F);
500 mSupportedInternalFormats.push_back(GL_RGBA32F);
501 mSupportedInternalFormats.push_back(GL_R11F_G11F_B10F);
504 //mSupportedInternalFormats.push_back(GL_RGB9_E5);
505 mSupportedInternalFormats.push_back(GL_R8I);
506 mSupportedInternalFormats.push_back(GL_R8UI);
507 mSupportedInternalFormats.push_back(GL_R16I);
508 mSupportedInternalFormats.push_back(GL_R16UI);
509 mSupportedInternalFormats.push_back(GL_R32I);
510 mSupportedInternalFormats.push_back(GL_R32UI);
511 mSupportedInternalFormats.push_back(GL_RG8I);
512 mSupportedInternalFormats.push_back(GL_RG8UI);
513 mSupportedInternalFormats.push_back(GL_RG16I);
514 mSupportedInternalFormats.push_back(GL_RG16UI);
515 mSupportedInternalFormats.push_back(GL_RG32I);
516 mSupportedInternalFormats.push_back(GL_RG32UI);
517 mSupportedInternalFormats.push_back(GL_RGBA8I);
518 mSupportedInternalFormats.push_back(GL_RGBA8UI);
519 mSupportedInternalFormats.push_back(GL_RGBA16I);
520 mSupportedInternalFormats.push_back(GL_RGBA16UI);
521 mSupportedInternalFormats.push_back(GL_RGBA32I);
1419 for (std::vector<glw::GLint>::const_iterator formIter = mSupportedInternalFormats.begin();
1420 formIter != mSupportedInternalFormats.end(); ++formIter)
2304 mSupportedInternalFormats.push_back(GL_DEPTH_COMPONENT16);
2425 for (std::vector<glw::GLint>::const_iterator formIter = mSupportedInternalFormats.begin();
2426 formIter != mSupportedInternalFormats.end(); ++formIter)