Lines Matching refs:mState

977 		mState.levels = levels;
980 mState.levels = 1;
984 mState.samples = 1;
987 mState.samples = 2;
989 Texture::Storage(gl, target, deMax32(mState.levels, mState.samples), format, mState.width, mState.height,
990 mState.depth);
1017 mState.levels = levels;
1020 mState.levels = 1;
1025 mState.samples = 1;
1028 mState.samples = 2;
1030 Texture::Storage(gl, target, deMax32(mState.levels, mState.samples), format, mState.width, mState.height,
1031 mState.depth);
1051 if (level > mState.levels - 1)
1054 TransferFormat transferFormat = glu::getTransferFormat(mState.format);
1059 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1061 if (width > 0 && height > 0 && depth >= mState.minDepth)
1066 GLint texSize = width * height * depth * mState.format.getPixelSize();
1083 for (GLint sample = 0; sample < mState.samples; ++sample)
1150 if (level > mState.levels - 1)
1153 TransferFormat transferFormat = glu::getTransferFormat(mState.format);
1158 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1163 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
1171 GLint texSize = width * height * depth * mState.format.getPixelSize();
1191 int pixelSize = mState.format.getPixelSize();
1209 GLint texSize = width * height * mState.format.getPixelSize();
1236 int pixelSize = mState.format.getPixelSize();
1274 for (int sample = 0; sample < mState.samples; ++sample)
1431 for (int l = 0; l < mState.levels; ++l)
1577 for (int l = 1; l < mState.levels; ++l)
1631 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1636 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
1693 if (mState.samples == 1)
1700 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, mState.samples, GL_DEPTH_STENCIL, width, height);
1744 if (level > mState.levels - 1)
1747 TransferFormat transferFormat = glu::getTransferFormat(mState.format);
1752 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1757 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
1766 GLint texSize = width * height * depth * mState.format.getPixelSize();
1787 int pixelSize = mState.format.getPixelSize();
1816 GLint texSize = width * height * mState.format.getPixelSize();
1843 int pixelSize = mState.format.getPixelSize();
1876 if (depth == 1 && mState.samples == 1)
1897 for (GLint sample = 0; sample < mState.samples; ++sample)
2004 if (level > mState.levels - 1)
2010 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
2015 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
2028 if (depth == 1 && mState.samples == 1)
2049 for (GLint sample = 0; sample < mState.samples; ++sample)
2449 for (int l = 0; l < mState.levels; ++l)
2756 if (level > mState.levels - 1)
2762 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
2764 if (width > 0 && height > 0 && depth >= mState.minDepth)
2769 GLint texSize = width * height * depth * mState.format.getPixelSize();
2777 for (GLint sample = 0; sample < mState.samples; ++sample)
2862 if (level > mState.levels - 1)
2868 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
2873 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
2909 for (int sample = 0; sample < mState.samples; ++sample)