Lines Matching defs:height

989 	Texture::Storage(gl, target, deMax32(mState.levels, mState.samples), format, mState.width, mState.height,
1030 Texture::Storage(gl, target, deMax32(mState.levels, mState.samples), format, mState.width, mState.height,
1057 GLint height;
1059 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1061 if (width > 0 && height > 0 && depth >= mState.minDepth)
1066 GLint texSize = width * height * depth * mState.format.getPixelSize();
1076 Texture::SubImage(gl, target, level, 0, 0, 0, width, height, depth, transferFormat.format,
1116 gl.dispatchCompute(width, height, depth);
1156 GLint height;
1158 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1163 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
1171 GLint texSize = width * height * depth * mState.format.getPixelSize();
1188 for (GLint y = 0; y < height; ++y)
1209 GLint texSize = width * height * mState.format.getPixelSize();
1233 for (GLint y = 0; y < height; ++y)
1250 GLint texSize = width * height * depth;
1271 Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth);
1279 Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, depth, GL_RED, GL_UNSIGNED_BYTE,
1325 gl.dispatchCompute(width, height, depth);
1335 for (GLint y = 0; y < height; ++y)
1338 GLubyte* dataRegion = exp_data + ((x + y * width) + z * width * height);
1339 GLubyte* outDataRegion = out_data + ((x + y * width) + z * width * height);
1629 GLint height;
1631 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1636 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
1655 prepareDepthStencilFramebuffer(gl, width, height);
1666 result = result && verifyStencilTest(gl, program, width, height, widthCommitted);
1669 result = result && verifyDepthTest(gl, program, width, height, widthCommitted);
1673 result = result && verifyDepthBoundsTest(gl, program, width, height, widthCommitted);
1685 * @param height Framebuffer height
1687 void UncommittedRegionsAccessTestCase::prepareDepthStencilFramebuffer(const Functions& gl, GLint width, GLint height)
1695 gl.renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
1700 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, mState.samples, GL_DEPTH_STENCIL, width, height);
1710 gl.viewport(0, 0, width, height);
1750 GLint height;
1752 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
1757 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
1766 GLint texSize = width * height * depth * mState.format.getPixelSize();
1784 for (GLint y = 0; result && y < height; ++y)
1816 GLint texSize = width * height * mState.format.getPixelSize();
1840 for (GLint y = 0; result && y < height; ++y)
1879 GLint texSize = width * height * depth;
1894 Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth);
1902 Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, depth, GL_RED, GL_UNSIGNED_BYTE,
1948 gl.dispatchCompute(width, height, depth);
1958 for (GLint y = 0; y < height; ++y)
1961 GLubyte* dataRegion = exp_data + ((x + y * width) + z * width * height);
1962 GLubyte* outDataRegion = out_data + ((x + y * width) + z * width * height);
2008 GLint height;
2010 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
2015 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
2031 GLint texSize = width * height * depth;
2046 Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth);
2054 Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, depth, GL_RED, GL_UNSIGNED_BYTE,
2102 gl.dispatchCompute(width, height, depth);
2112 for (GLint y = 0; y < height; ++y)
2115 GLubyte* dataRegion = exp_data + ((x + y * width) + z * width * height);
2116 GLubyte* outDataRegion = out_data + ((x + y * width) + z * width * height);
2147 * @param height Texture height
2153 GLint height, GLint widthCommitted)
2169 dataStencil.resize(width * height);
2172 gl.readPixels(0, 0, width, height, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, (GLvoid*)dataStencilPtr);
2174 for (int y = 0; y < height; ++y)
2192 * @param height Texture height
2198 GLint height, GLint widthCommitted)
2213 dataDepth.resize(width * height);
2216 gl.readPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, (GLvoid*)dataDepthPtr);
2218 for (int y = 0; y < height; ++y)
2236 * @param height Texture height
2242 GLint height, GLint widthCommitted)
2257 dataDepth.resize(width * height);
2260 gl.readPixels(0, 0, width, height, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, (GLvoid*)dataDepthPtr);
2262 for (int y = 0; y < height; ++y)
2760 GLint height;
2762 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
2764 if (width > 0 && height > 0 && depth >= mState.minDepth)
2769 GLint texSize = width * height * depth * mState.format.getPixelSize();
2814 gl.dispatchCompute(width, height, depth);
2866 GLint height;
2868 SparseTextureUtils::getTextureLevelSize(target, mState, level, width, height, depth);
2873 if (widthCommitted == 0 || height == 0 || depth < mState.minDepth)
2881 GLint texSize = width * height * depth;
2906 Texture::Storage(gl, verifyTarget, 1, GL_R8, width, height, depth);
2914 Texture::SubImage(gl, verifyTarget, 0, 0, 0, 0, width, height, depth, GL_RED, GL_UNSIGNED_BYTE,
2952 replaceToken("<TEX_HEIGHT>", de::toString(height).c_str(), shader);
3002 gl.dispatchCompute(width, height, depth);
3013 for (GLint y = 0; y < height; ++y)
3016 GLubyte* dataRegion = exp_data + x + y * width + z * width * height;
3017 GLubyte* outDataRegion = out_data + x + y * width + z * width * height;