Lines Matching defs:data

942 	// Multisample textures are filling with data and verifying using compute shader.
1037 /** Writing data to generated texture
1070 GLubyte* data = vecData.data();
1072 deMemset(data, 255, texSize);
1077 transferFormat.dataType, (GLvoid*)data);
1080 // For multisample texture use compute shader to store image data
1135 /** Verify if data stored in texture is as expected
1143 * @return Returns true if data is as expected, false if not, throws an exception if error occurred.
1177 GLubyte* exp_data = vecExpData.data();
1178 GLubyte* out_data = vecOutData.data();
1215 GLubyte* exp_data = vecExpData.data();
1216 GLubyte* out_data = vecOutData.data();
1247 // For multisample texture use compute shader to verify image data
1256 GLubyte* exp_data = vecExpData.data();
1257 GLubyte* out_data = vecOutData.data();
1522 * @return Returns true if data is as expected, false otherwise.
1592 * @return Returns true if data is as expected, false otherwise.
1616 * @return Returns true if data is as expected, false otherwise.
1728 /** Verify if data stored in texture in uncommitted regions is as expected
1737 * @return Returns true if data is as expected, false if not, throws an exception if error occurred.
1772 GLubyte* exp_data = vecExpData.data();
1773 GLubyte* out_data = vecOutData.data();
1822 GLubyte* exp_data = vecExpData.data();
1823 GLubyte* out_data = vecOutData.data();
1885 GLubyte* exp_data = vecExpData.data();
1886 GLubyte* out_data = vecOutData.data();
1997 * @return Returns true if data is as expected, false if not, throws an exception if error occurred.
2037 GLubyte* exp_data = vecExpData.data();
2038 GLubyte* out_data = vecOutData.data();
2150 * @return Returns true if stencil data is as expected, false otherwise.
2170 GLubyte* dataStencilPtr = dataStencil.data();
2195 * @return Returns true if depth data is as expected, false otherwise.
2214 GLuint* dataDepthPtr = dataDepth.data();
2239 * @return Returns true if depth data is as expected, false otherwise.
2258 GLuint* dataDepthPtr = dataDepth.data();
2502 // Copy data from TokenStrings to TokenStringsExt
2742 /** Writing data to generated texture using compute shader
2773 GLubyte* data = vecData.data();
2775 deMemset(data, 255, texSize);
2846 /** Verify if data stored in texture is as expected
2855 * @return Returns true if data is as expected, false if not, throws an exception if error occurred.
2887 GLubyte* exp_data = vecExpData.data();
2888 GLubyte* out_data = vecOutData.data();
2890 // Expected data is 255 because