Lines Matching refs:cs_id
79 glw::GLuint cs_id = 0;
86 cs_id = gl.createShader(GL_COMPUTE_SHADER);
95 gl.attachShader(po_id, cs_id);
102 gl.shaderSource(cs_id, n_cs_body_parts, cs_body_parts, NULL); /* length */
107 gl.compileShader(cs_id);
111 gl.getShaderiv(cs_id, GL_COMPILE_STATUS, &compile_status);
116 gl.getShaderInfoLog(cs_id, 1024, NULL, temp);
141 if (cs_id != 0)
143 gl.deleteShader(cs_id);
145 cs_id = 0;