Lines Matching refs:unit
1929 /** Bind texture to first image unit and set image uniform to that unit
1941 gl.bindImageTexture(0 /* unit */, texture.m_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, GL_WRITE_ONLY,
1950 /** Bind texture to first texture unit and set sampler uniform to that unit
2099 /* Prepare image unit */
2382 /** Prepare texture of given type filled with given color and bind to specified image unit
2390 Utils::TEXTURE_TYPES texture_type, GLuint color, GLuint unit)
2429 gl.bindImageTexture(unit, texture.m_id, 0 /* level */, is_layered /* layered */, 0 /* layer */, GL_READ_WRITE,
12300 prepareTexture(m_goku_texture, Utils::buffer(m_context), Utils::TEX_2D, goku_data, 2 /* unit */);