Lines Matching refs:depth
2967 texture.update(width, height, 0 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
3981 texture.update(width, height, 0 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
10215 static const GLuint depth = 1;
10227 texture.create(width, height, depth, GL_RGBA8, m_test_case);
10229 texture.update(width, height, depth, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]);
10516 m_goku_texture.update(16, 16, 0 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]);
10802 textures[i]->update(16, 16, 0 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]);
11307 m_goku_texture.update(16, 16, 0 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]);
18556 * @param depth Depth of texture
18560 void Utils::texture::create(GLuint width, GLuint height, GLuint depth, GLenum internal_format,
18593 gl.texStorage3D(target, levels, internal_format, width, height, depth);
18710 void Utils::texture::update(glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format,
18750 gl.texSubImage3D(target, level, 0 /* x */, 0 /* y */, 0 /* z */, width, height, depth, format, type, data);