Lines Matching refs:compute_shader
1763 Utils::shaderSource compute_shader;
1764 initShaderSource(Utils::COMPUTE_SHADER, false, compute_shader);
1767 if (true == compute_shader.m_parts[0].m_code.empty())
1775 program.build(compute_shader, 0 /* fragment shader */, 0 /* geometry shader */,
2047 Utils::shaderSource compute_shader;
2048 initShaderSource(Utils::COMPUTE_SHADER, false, compute_shader);
2051 if (true == compute_shader.m_parts[0].m_code.empty())
2059 program.build(compute_shader, 0 /* fragment shader */, 0 /* geometry shader */,
2090 Utils::program::printShaderSource(compute_shader, message);
17946 const shaderSource compute_shader(compute_shader_code);
17953 build(compute_shader, fragment_shader, geometry_shader, tesselation_control_shader, tesselation_evaluation_shader,
17969 void Utils::program::build(const shaderSource& compute_shader, const shaderSource& fragment_shader,
17978 if (false == compute_shader.m_parts.empty())
17983 compile(m_compute_shader_id, compute_shader);