Lines Matching refs:GLchar

61 bool Utils::checkUniformBinding(Utils::program& program, const glw::GLchar* name, glw::GLint expected_binding)
82 bool Utils::checkUniformArrayBinding(Utils::program& program, const glw::GLchar* name, glw::GLuint index,
85 GLchar buffer[64];
204 const GLchar* Utils::getQualifierString(Utils::QUALIFIERS qualifier)
206 const GLchar* result = 0;
278 static const GLchar* qualifier_list = "QUALIFIER QUALIFIER_LIST";
282 static const GLchar* token_qualifier = "QUALIFIER";
283 static const GLchar* token_qual_list = "QUALIFIER_LIST";
295 const GLchar* qualifier_str = getQualifierString(qualifiers[i]);
354 const GLchar* Utils::getImageType(Utils::TEXTURE_TYPES type)
356 const GLchar* result = 0;
440 const GLchar* Utils::getSamplerType(Utils::TEXTURE_TYPES type)
442 const GLchar* result = 0;
526 const GLchar* Utils::getTextureTypeName(Utils::TEXTURE_TYPES type)
528 const GLchar* result = 0;
596 const glw::GLchar* Utils::getShaderStageName(Utils::SHADER_STAGES stage)
598 const GLchar* result = 0;
635 const glw::GLchar* Utils::getTypeName(TYPES type, glw::GLuint n_columns, glw::GLuint n_rows)
637 static const GLchar* float_lut[4][4] = {
644 static const GLchar* double_lut[4][4] = {
651 static const GLchar* int_lut[4] = { "int", "ivec2", "ivec3", "ivec4" };
653 static const GLchar* uint_lut[4] = { "uint", "uvec2", "uvec3", "uvec4" };
655 const GLchar* result = 0;
955 std::string Utils::getBlockVariableDefinition(const qualifierSet& qualifiers, const glw::GLchar* type_name,
956 const glw::GLchar* variable_name)
959 static const GLchar* def_template = "QUALIFIER_LISTTYPE VARIABLE_NAME";
962 static const GLchar* token_type = "TYPE";
963 static const GLchar* token_variable_name = "VARIABLE_NAME";
964 static const GLchar* token_qual_list = "QUALIFIER_LIST";
990 std::string Utils::getBlockVariableReference(VARIABLE_FLAVOUR flavour, const glw::GLchar* variable_name,
991 const glw::GLchar* block_name)
994 static const GLchar* ref_template = "BLOCK_NAME.VARIABLE_NAME";
995 static const GLchar* array_ref_template = "BLOCK_NAME[0].VARIABLE_NAME";
996 static const GLchar* tcs_ref_template = "BLOCK_NAME[gl_InvocationID].VARIABLE_NAME";
999 static const GLchar* token_block_name = "BLOCK_NAME";
1000 static const GLchar* token_variable_name = "VARIABLE_NAME";
1041 const glw::GLchar* type_name, const glw::GLchar* variable_name)
1044 static const GLchar* def_template = "QUALIFIER_LISTTYPE VARIABLE_NAME";
1045 static const GLchar* def_array_template = "QUALIFIER_LISTTYPE VARIABLE_NAME[]";
1048 static const GLchar* token_type = "TYPE";
1049 static const GLchar* token_variable_name = "VARIABLE_NAME";
1050 static const GLchar* token_qual_list = "QUALIFIER_LIST";
1153 std::string Utils::getVariableName(SHADER_STAGES stage, VARIABLE_STORAGE storage, const glw::GLchar* variable_name)
1156 static const GLchar* variable_name_template = "PRECEEDING_PREFIX_VARIABLE_NAME";
1159 static const GLchar* token_preceeding = "PRECEEDING";
1160 static const GLchar* token_prefix = "PREFIX";
1161 static const GLchar* token_variable_name = "VARIABLE_NAME";
1163 static const GLchar* prefixes[Utils::STORAGE_MAX][Utils::SHADER_STAGES_MAX][2] = {
1186 const GLchar* preceeding = prefixes[storage][stage][0];
1187 const GLchar* prefix = prefixes[storage][stage][1];
1207 std::string Utils::getVariableReference(VARIABLE_FLAVOUR flavour, const glw::GLchar* variable_name)
1210 static const GLchar* ref_template = "VARIABLE_NAME";
1211 static const GLchar* array_ref_template = "VARIABLE_NAME[0]";
1212 static const GLchar* tcs_ref_template = "VARIABLE_NAME[gl_InvocationID]";
1215 static const GLchar* token_variable_name = "VARIABLE_NAME";
1257 const Utils::qualifierSet& in_qualifiers, const glw::GLchar* in_type_name,
1258 const glw::GLchar* in_variable_name, const glw::GLchar* in_block_name,
1280 const Utils::qualifierSet& in_qualifiers, const glw::GLchar* in_type_name,
1281 const glw::GLchar* in_variable_name, std::string& out_definition,
1296 const GLchar* Utils::getUtf8Character(Utils::UTF8_CHARACTERS character)
1305 const GLchar* result = 0;
1310 result = (const GLchar*)two_bytes;
1313 result = (const GLchar*)three_bytes;
1316 result = (const GLchar*)four_bytes;
1319 result = (const GLchar*)five_bytes;
1322 result = (const GLchar*)six_bytes;
1325 result = (const GLchar*)redundant_bytes;
1343 bool Utils::isExtensionSupported(deqp::Context& context, const GLchar* extension_name)
1407 void Utils::replaceToken(const glw::GLchar* token, size_t& search_position, const glw::GLchar* text,
1425 void Utils::replaceAllTokens(const glw::GLchar* token, const glw::GLchar* text, std::string& string)
1453 TestBase::TestBase(deqp::Context& context, const glw::GLchar* test_name, const glw::GLchar* test_description)
1546 const GLchar* TestBase::getStageSpecificLayout(Utils::SHADER_STAGES stage) const
1548 static const GLchar* stage_layout_geometry = "layout(points) in;\n"
1550 static const GLchar* stage_layout_tess_ctrl = "layout(vertices = 1) out;\n";
1551 static const GLchar* stage_layout_tess_eval = "layout(isolines, point_mode) in;\n";
1553 const GLchar* result = "";
1582 const GLchar* TestBase::getVersionString(Utils::SHADER_STAGES stage, bool use_version_400) const
1584 static const GLchar* version_400 = "#version 400\n"
1587 static const GLchar* version_420 = "#version 420";
1588 static const GLchar* version_430 = "#version 430";
1590 const GLchar* result = "";
1747 APITestBase::APITestBase(deqp::Context& context, const glw::GLchar* test_name, const glw::GLchar* test_description)
1880 GLSLTestBase::GLSLTestBase(deqp::Context& context, const glw::GLchar* test_name, const glw::GLchar* test_description)
1892 const GLchar* GLSLTestBase::prepareSourceTexture(Utils::texture&)
1936 const glw::GLchar* uniform_name) const
1957 const glw::GLchar* uniform_name) const
2103 const GLchar* sampler_name = prepareSourceTexture(source_tex);
2215 const GLchar* sampler_name = prepareSourceTexture(source_tex);
2246 NegativeTestBase::NegativeTestBase(deqp::Context& context, const glw::GLchar* test_name,
2247 const glw::GLchar* test_description)
2355 BindingImageTest::BindingImageTest(deqp::Context& context, const glw::GLchar* test_name,
2356 const glw::GLchar* test_description)
2473 const GLchar* LineContinuationTest::m_texture_coordinates_name = "texture_coordinates";
2614 static const GLchar* shader_template_part_0 =
2635 static const GLchar* shader_template_part_1 =
2683 static const GLchar* shader_template_part_0 =
2707 static const GLchar* shader_template_part_1 =
2727 static const GLchar* store_results_template = " SET_RESULT(result);\n"
2730 static const GLchar* store_results_tcs_template = " SET_RESULT(result);\n"
2739 static const GLchar* store_results_fs_template = " SET_RESULT(result);\n";
2741 static const GLchar* store_results_gs_template = " gl_Position = vec4(-1, -1, 0, 1);\n"
2758 static const GLchar* pass_condition_template = "(EXPECTED_VALUE == sampled_color) &&\n"
2761 static const GLchar* pass_condition_vs_template = "EXPECTED_VALUE == sampled_color";
2764 static const GLchar* token_version = "VERSION";
2765 static const GLchar* token_stage_specific = "STAGE_SPECIFIC";
2767 static const GLchar* token_in_color_definition = "IN_COLOR_DEFINITION";
2768 static const GLchar* token_in_tex_coord_definition = "IN_TEXTURE_COORDINATES_DEFINITION";
2769 static const GLchar* token_out_color_definition = "OUT_COLOR_DEFINITION";
2770 static const GLchar* token_out_tex_coord_definition = "OUT_TEXTURE_COORDINATES_DEFINITION";
2772 static const GLchar* token_expected_value = "EXPECTED_VALUE";
2773 static const GLchar* token_texture_coordinates = "TEXTURE_COORDINATES";
2774 static const GLchar* token_in_color = "IN_COLOR";
2775 static const GLchar* token_out_color = "OUT_COLOR";
2777 static const GLchar* token_store_results = "STORE_RESULTS";
2778 static const GLchar* token_pass_condition = "PASS_CONDITION";
2781 static const GLchar* color_name = "color";
2782 static const GLchar* empty = "";
2785 const GLchar* version = getVersionString(stage, use_version_400);
2786 const GLchar* stage_specific_layout = getStageSpecificLayout(stage);
2787 const GLchar* expected_value = getExpectedValueString();
2819 const GLchar* store_results = store_results_template;
2820 const GLchar* pass_condition = pass_condition_template;
2937 const GLchar* LineContinuationTest::prepareSourceTexture(Utils::texture& texture)
3018 const GLchar* LineContinuationTest::casesToStr(CASES cases) const
3020 const GLchar* result = 0;
3081 const GLchar* LineContinuationTest::getExpectedValueString() const
3092 static const GLchar line_continuation_ending_dos[] = { '\\', 0x0d, 0x0a, 0x00 };
3093 static const GLchar line_continuation_ending_unix[] = { '\\', 0x0a, 0x00 };
3096 const GLchar* selected_string;
3158 const GLchar* LineContinuationTest::lineEndingsToStr(LINE_ENDINGS line_ending) const
3160 const GLchar* result = 0;
3180 const GLchar* LineContinuationTest::repetitionsToStr(REPETITIONS repetitions) const
3182 const GLchar* result = 0;
3204 static const GLchar* token_assignment_before_operator_case = "ASSIGNMENT_BEFORE_OPERATOR_CASE";
3205 static const GLchar* token_assignment_after_operator_case = "ASSIGNMENT_AFTER_OPERATOR_CASE";
3206 static const GLchar* token_vector_initializer = "VECTOR_VARIABLE_INITIALIZER_CASE";
3207 static const GLchar* token_function_case = "FUNCTION_CASE";
3208 static const GLchar* token_type_case = "TYPE_CASE";
3209 static const GLchar* token_variable_case = "VARIABLE_CASE";
3210 static const GLchar* token_preprocessor_inside_case = "PREPROCESSOR_INSIDE_CASE";
3211 static const GLchar* token_preprocessor_between_case = "PREPROCESSOR_BETWEEN_CASE";
3212 static const GLchar* token_comment = "COMMENT_CASE";
3213 static const GLchar* token_termination = "TERMINATION_CASE";
3214 static const GLchar* token_next_to_termination = "NEXT_TO_TERMINATION_CASE";
3217 static const GLchar* empty = "";
3221 const GLchar* assignment_before_operator_case = empty;
3222 const GLchar* assignment_after_operator_case = empty;
3223 const GLchar* vector_variable_initializer_case = empty;
3224 const GLchar* function_case = empty;
3225 const GLchar* type_case = empty;
3226 const GLchar* variable_case = empty;
3227 const GLchar* preprocessor_inside_case = empty;
3228 const GLchar* preprocessor_between_case = empty;
3229 const GLchar* comment_case = empty;
3230 const GLchar* source_termination_case = empty;
3231 const GLchar* part_termination_case = empty;
3232 const GLchar* next_to_part_termination_case = empty;
3350 static const GLchar* test_result_snippet_normal[6] = { /* Utils::COMPUTE_SHADER */
3364 static const GLchar* test_result_snippet_400[6] = { /* Utils::COMPUTE_SHADER */
3378 static const GLchar* line_numbering_snippet = "ivec4 glsl\\\n"
3385 static const GLchar* compute_shader_template =
3407 static const GLchar* fragment_shader_template =
3429 static const GLchar* geometry_shader_template =
3465 static const GLchar* tess_ctrl_shader_template =
3496 static const GLchar* tess_eval_shader_template =
3520 static const GLchar* vertex_shader_template = "VERSION\n"
3539 const GLchar* shader_template = 0;
3666 static const GLchar* compute_shader_template =
3698 static const GLchar* fragment_shader_template =
3730 static const GLchar* geometry_shader_template =
3780 static const GLchar* tess_ctrl_shader_template =
3820 static const GLchar* tess_eval_shader_template =
3853 static const GLchar* vertex_shader_template =
3882 const GLchar* shader_template = 0;
3883 const GLchar* comment_case = "";
3884 const GLchar* preprocessor_case = "";
3885 const GLchar* last_character_case = "";
3886 const GLchar* utf8_character = Utils::getUtf8Character(m_test_case.m_character);
3951 const GLchar* UTF8CharactersTest::prepareSourceTexture(Utils::texture& texture)
3990 const GLchar* UTF8CharactersTest::casesToStr() const
3992 const GLchar* result = 0;
4072 static const GLchar* compute_shader_template =
4096 static const GLchar* fragment_shader_template =
4120 static const GLchar* geometry_shader_template =
4162 static const GLchar* tess_ctrl_shader_template =
4194 static const GLchar* tess_eval_shader_template =
4219 static const GLchar* vertex_shader_template = "VERSION\n"
4239 const GLchar* shader_template = 0;
4240 const GLchar* utf8_character = Utils::getUtf8Character(m_character);
4325 static const GLchar* function_definition = "T1 function(in T2 left, in T2 right)\n"
4330 static const GLchar* verification_snippet = " const T2 const_left = T2(VALUE_LIST);\n"
4348 static const GLchar* compute_shader_template =
4369 static const GLchar* fragment_shader_template = "VERSION\n"
4392 static const GLchar* geometry_shader_template = "VERSION\n"
4429 static const GLchar* tess_ctrl_shader_template =
4462 static const GLchar* tess_eval_shader_template = "VERSION\n"
4487 static const GLchar* vertex_shader_template = "VERSION\n"
4506 const GLchar* t1 = Utils::getTypeName(test_case.m_types.m_t1, test_case.m_n_cols, test_case.m_n_rows);
4507 const GLchar* t2 = Utils::getTypeName(test_case.m_types.m_t2, test_case.m_n_cols, test_case.m_n_rows);
4509 const GLchar* shader_template = 0;
4728 static const GLchar* function_definition = "T1 function(in T2 left, in T2 right)\n"
4733 static const GLchar* verification_snippet = " const T2 const_left = T2(VALUE_LIST);\n"
4751 static const GLchar* compute_shader_template =
4772 static const GLchar* fragment_shader_template = "VERSION\n"
4795 static const GLchar* geometry_shader_template = "VERSION\n"
4832 static const GLchar* tess_ctrl_shader_template =
4865 static const GLchar* tess_eval_shader_template = "VERSION\n"
4890 static const GLchar* vertex_shader_template = "VERSION\n"
4909 const GLchar* t1 = Utils::getTypeName(Utils::INT, 1, n_rows);
4910 const GLchar* t2 = Utils::getTypeName(Utils::UINT, 1, n_rows);
4912 const GLchar* shader_template = 0;
4997 static const GLchar* struct_definition = "struct S {\n"
5003 static const GLchar* verification_snippet = " const float c1 = uni_scalar;\n"
5047 static const GLchar* compute_shader_template =
5069 static const GLchar* fragment_shader_template = "VERSION\n"
5093 static const GLchar* geometry_shader_template = "VERSION\n"
5131 static const GLchar* tess_ctrl_shader_template =
5165 static const GLchar* tess_eval_shader_template = "VERSION\n"
5191 static const GLchar* vertex_shader_template = "VERSION\n"
5210 static const GLchar* scalar = "0.5";
5211 static const GLchar* vector = "vec4(0.5, 0.125, 0.375, 0)";
5212 static const GLchar* matrix = "mat2(0.5, 0.125, 0.375, 0)";
5214 const GLchar* shader_template = 0;
5313 static const GLchar* verification_snippet = " const float c1 = INIT;\n"
5328 static const GLchar* compute_shader_template =
5346 static const GLchar* fragment_shader_template = "VERSION\n"
5366 static const GLchar* geometry_shader_template = "VERSION\n"
5400 static const GLchar* tess_ctrl_shader_template =
5430 static const GLchar* tess_eval_shader_template = "VERSION\n"
5452 static const GLchar* vertex_shader_template = "VERSION\n"
5467 static const GLchar* dynamic_init = "uni_value";
5468 static const GLchar* const_init = "0.75";
5470 const GLchar* shader_template = 0;
5471 const GLchar* l_init = 0;
5537 static const GLchar* verification_snippet = " const uint c1 = INIT;\n"
5551 static const GLchar* compute_shader_template =
5569 static const GLchar* fragment_shader_template = "VERSION\n"
5589 static const GLchar* geometry_shader_template = "VERSION\n"
5623 static const GLchar* tess_ctrl_shader_template =
5653 static const GLchar* tess_eval_shader_template = "VERSION\n"
5675 static const GLchar* vertex_shader_template = "VERSION\n"
5690 static const GLchar* l_init = "uni_value";
5692 const GLchar* shader_template = 0;
5783 static const GLchar* verification_snippet =
5790 static const GLchar* fragment_shader_template = "VERSION\n"
5813 static const GLchar* geometry_shader_template = "VERSION\n"
5853 static const GLchar* tess_ctrl_shader_template =
5886 static const GLchar* tess_eval_shader_template = "VERSION\n"
5911 static const GLchar* vertex_shader_template = "VERSION\n"
5929 const GLchar* shader_template = 0;
6150 static const GLchar* verification_snippet =
6157 static const GLchar* fragment_shader_template = "VERSION\n"
6182 static const GLchar* geometry_shader_template = "VERSION\n"
6226 static const GLchar* tess_ctrl_shader_template =
6263 static const GLchar* tess_eval_shader_template = "VERSION\n"
6292 static const GLchar* vertex_shader_template = "VERSION\n"
6312 const GLchar* shader_template = 0;
6535 static const GLchar* verification_snippet =
6542 static const GLchar* variable_declaration = " QUALIFIERS VARIABLE_NAME";
6544 static const GLchar* fragment_shader_template = "VERSION\n"
6566 static const GLchar* geometry_shader_template = "VERSION\n"
6602 static const GLchar* tess_ctrl_shader_template =
6634 static const GLchar* tess_eval_shader_template = "VERSION\n"
6658 static const GLchar* vertex_shader_template = "VERSION\n"
6675 const GLchar* shader_template = 0;
6676 const GLchar* location_string = 0;
6848 static const GLchar* verification_snippet =
6859 static const GLchar* function_declaration = "void function(QUALIFIERS_LIST vec4 param)\n"
6864 static const GLchar* fragment_shader_template = "VERSION\n"
6887 static const GLchar* geometry_shader_template = "VERSION\n"
6924 static const GLchar* tess_ctrl_shader_template =
6957 static const GLchar* tess_eval_shader_template = "VERSION\n"
6982 static const GLchar* vertex_shader_template = "VERSION\n"
7000 const GLchar* shader_template = 0;
7165 static const GLchar* verification_snippet =
7174 static const GLchar* function_declaration = "vec4 function(QUALIFIERS_LIST vec4 param)\n"
7179 static const GLchar* fragment_shader_template = "VERSION\n"
7202 static const GLchar* geometry_shader_template = "VERSION\n"
7239 static const GLchar* tess_ctrl_shader_template =
7272 static const GLchar* tess_eval_shader_template = "VERSION\n"
7297 static const GLchar* vertex_shader_template = "VERSION\n"
7315 const GLchar* shader_template = 0;
7487 static const GLchar* verification_snippet =
7498 static const GLchar* function_declaration = "void function(QUALIFIERS_LIST vec4 param)\n"
7503 static const GLchar* fragment_shader_template = "VERSION\n"
7526 static const GLchar* geometry_shader_template = "VERSION\n"
7563 static const GLchar* tess_ctrl_shader_template =
7596 static const GLchar* tess_eval_shader_template = "VERSION\n"
7621 static const GLchar* vertex_shader_template = "VERSION\n"
7639 const GLchar* shader_template = 0;
7770 static const GLchar* fragment_shader_template = "VERSION\n"
7788 static const GLchar* geometry_shader_template =
7821 static const GLchar* tess_ctrl_shader_template =
7849 static const GLchar* tess_eval_shader_template =
7870 static const GLchar* vertex_shader_template = "VERSION\n"
7883 const GLchar* shader_template = 0;
7982 static const GLchar* uni_goku = "layout(std140, binding = 0) uniform GOKU {\n"
7986 static const GLchar* uni_vegeta = "layout(std140, binding = 1) uniform VEGETA {\n"
7990 static const GLchar* uni_children = "layout(std140, binding = 3) uniform CHILDREN {\n"
7995 static const GLchar* verification_snippet = " if ((vec4(1, 0, 0, 0) != goku.chichi) ||\n"
8003 static const GLchar* compute_shader_template =
8024 static const GLchar* fragment_shader_template = "VERSION\n"
8047 static const GLchar* geometry_shader_template = "VERSION\n"
8084 static const GLchar* tess_ctrl_shader_template =
8117 static const GLchar* tess_eval_shader_template = "VERSION\n"
8142 static const GLchar* vertex_shader_template = "VERSION\n"
8160 const GLchar* shader_template = 0;
8295 static const GLchar* uni_goku_with_binding = "layout(std140, binding = 0) uniform GOKU {\n"
8300 static const GLchar* uni_goku_no_binding = "layout(std140) uniform GOKU {\n"
8305 static const GLchar* verification_snippet = " if ((vec4(1, 0, 0, 0) != goku.gohan) ||\n"
8311 static const GLchar* compute_shader_template =
8330 static const GLchar* fragment_shader_template = "VERSION\n"
8351 static const GLchar* geometry_shader_template = "VERSION\n"
8386 static const GLchar* tess_ctrl_shader_template =
8417 static const GLchar* tess_eval_shader_template = "VERSION\n"
8440 static const GLchar* vertex_shader_template = "VERSION\n"
8456 const GLchar* shader_template = 0;
8457 const GLchar* uniform_definition = uni_goku_no_binding;
8559 static const GLchar* uni_goku = "layout(std140, binding = 2) uniform GOKU {\n"
8564 static const GLchar* verification_snippet = " if ((vec4(0, 0, 0, 0) != goku[0].gohan) ||\n"
8596 static const GLchar* compute_shader_template =
8615 static const GLchar* fragment_shader_template = "VERSION\n"
8636 static const GLchar* geometry_shader_template = "VERSION\n"
8671 static const GLchar* tess_ctrl_shader_template =
8702 static const GLchar* tess_eval_shader_template = "VERSION\n"
8725 static const GLchar* vertex_shader_template = "VERSION\n"
8741 const GLchar* shader_template = 0;
8837 GLchar buffer[64];
8906 static const GLchar* uni_goku = "layout(std140) uniform GOKU {\n"
8911 static const GLchar* verification_snippet = " if ((vec4(0, 0, 0, 0) != goku.gohan) ||\n"
8917 static const GLchar* compute_shader_template =
8936 static const GLchar* fragment_shader_template = "VERSION\n"
8957 static const GLchar* geometry_shader_template = "VERSION\n"
8992 static const GLchar* tess_ctrl_shader_template =
9023 static const GLchar* tess_eval_shader_template = "VERSION\n"
9046 static const GLchar* vertex_shader_template = "VERSION\n"
9062 const GLchar* shader_template = 0;
9120 static const GLchar* uni_goku = "layout(std140, binding = 2) uniform GOKU {\n"
9125 static const GLchar* verification_snippet = " if ((vec4(1, 0, 0, 0) != goku.gohan) ||\n"
9131 static const GLchar* compute_shader_template =
9150 static const GLchar* fragment_shader_template = "VERSION\n"
9171 static const GLchar* geometry_shader_template = "VERSION\n"
9206 static const GLchar* tess_ctrl_shader_template =
9237 static const GLchar* tess_eval_shader_template = "VERSION\n"
9260 static const GLchar* vertex_shader_template = "VERSION\n"
9276 const GLchar* shader_template = 0;
9382 static const GLchar* verification_snippet = " if (vec4(0, 0, 1, 1) != uni_test)\n"
9387 static const GLchar* uniform_definition = "layout(binding = 0) uniform vec4 uni_test;\n";
9389 static const GLchar* compute_shader_template =
9408 static const GLchar* fragment_shader_template = "VERSION\n"
9429 static const GLchar* geometry_shader_template = "VERSION\n"
9464 static const GLchar* tess_ctrl_shader_template =
9495 static const GLchar* tess_eval_shader_template = "VERSION\n"
9518 static const GLchar* vertex_shader_template = "VERSION\n"
9534 const GLchar* shader_template = 0;
9617 static const GLchar* verification_snippet = " if (vec4(0, 0, 1, 1) != goku.gohan)\n"
9622 static const GLchar* uniform_definition = "layout(std140, binding BINDING) uniform GOKU {\n"
9627 static const GLchar* compute_shader_template =
9646 static const GLchar* fragment_shader_template = "VERSION\n"
9667 static const GLchar* geometry_shader_template = "VERSION\n"
9702 static const GLchar* tess_ctrl_shader_template =
9733 static const GLchar* tess_eval_shader_template = "VERSION\n"
9756 static const GLchar* vertex_shader_template = "VERSION\n"
9772 const GLchar* shader_template = 0;
9811 const GLchar* BindingUniformInvalidTest::getCaseString(TESTCASES test_case)
9814 const GLchar* binding = 0;
9910 static const GLchar* uni_goku = "layout(binding = 0) uniform TYPE goku;\n";
9912 static const GLchar* uni_vegeta = "layout(binding = 1) uniform TYPE vegeta;\n";
9914 static const GLchar* uni_trunks = "layout(binding = 3) uniform TYPE trunks;\n\n";
9916 static const GLchar* verification_snippet = " TEX_COORD_TYPE tex_coord = TEX_COORD_TYPE(COORDINATES);\n"
9928 static const GLchar* compute_shader_template =
9949 static const GLchar* fragment_shader_template = "VERSION\n"
9972 static const GLchar* geometry_shader_template = "VERSION\n"
10009 static const GLchar* tess_ctrl_shader_template =
10042 static const GLchar* tess_eval_shader_template = "VERSION\n"
10067 static const GLchar* vertex_shader_template = "VERSION\n"
10086 const GLchar* coordinates = 0;
10088 const GLchar* shader_template = 0;
10089 const GLchar* sampler_type = Utils::getSamplerType(m_test_case);
10090 const GLchar* sampling_function = (Utils::TEX_BUFFER == m_test_case) ? "texelFetch" : "texture";
10091 const GLchar* tex_coord_type = Utils::getTypeName(base_tex_coord_type, 1 /* n_columns */, n_coordinates);
10296 static const GLchar* uni_goku_with_binding = "layout(binding = 2) uniform sampler2D goku;\n";
10298 static const GLchar* uni_goku_no_binding = "uniform sampler2D goku;\n";
10300 static const GLchar* verification_snippet = " vec4 goku_color = texture(goku, vec2(0,0));\n"
10307 static const GLchar* compute_shader_template =
10326 static const GLchar* fragment_shader_template = "VERSION\n"
10347 static const GLchar* geometry_shader_template = "VERSION\n"
10382 static const GLchar* tess_ctrl_shader_template =
10413 static const GLchar* tess_eval_shader_template = "VERSION\n"
10436 static const GLchar* vertex_shader_template = "VERSION\n"
10452 const GLchar* shader_template = 0;
10453 const GLchar* uniform_definition = uni_goku_no_binding;
10561 static const GLchar* uni_goku = "layout(binding = 1) uniform sampler2D goku[7];\n";
10563 static const GLchar* verification_snippet = " vec4 color[7];\n"
10581 static const GLchar* compute_shader_template =
10600 static const GLchar* fragment_shader_template = "VERSION\n"
10621 static const GLchar* geometry_shader_template = "VERSION\n"
10656 static const GLchar* tess_ctrl_shader_template =
10687 static const GLchar* tess_eval_shader_template = "VERSION\n"
10710 static const GLchar* vertex_shader_template = "VERSION\n"
10726 const GLchar* shader_template = 0;
10865 static const GLchar* uni_goku = "uniform sampler2D goku;\n";
10867 static const GLchar* verification_snippet = " vec4 color = texture(goku, vec2(0,0));\n"
10873 static const GLchar* compute_shader_template =
10892 static const GLchar* fragment_shader_template = "VERSION\n"
10913 static const GLchar* geometry_shader_template = "VERSION\n"
10948 static const GLchar* tess_ctrl_shader_template =
10979 static const GLchar* tess_eval_shader_template = "VERSION\n"
11002 static const GLchar* vertex_shader_template = "VERSION\n"
11018 const GLchar* shader_template = 0;
11076 static const GLchar* uni_goku = "layout(binding = 2) uniform sampler2D goku;\n";
11078 static const GLchar* verification_snippet = " vec4 color = texture(goku, vec2(0,0));\n"
11084 static const GLchar* compute_shader_template =
11103 static const GLchar* fragment_shader_template = "VERSION\n"
11124 static const GLchar* geometry_shader_template = "VERSION\n"
11159 static const GLchar* tess_ctrl_shader_template =
11190 static const GLchar* tess_eval_shader_template = "VERSION\n"
11213 static const GLchar* vertex_shader_template = "VERSION\n"
11229 const GLchar* shader_template = 0;
11369 static const GLchar* uni_goku = "layout(binding BINDING) uniform sampler2D goku;\n";
11371 static const GLchar* verification_snippet = " vec4 color = texture(goku, vec2(0,0));\n"
11377 static const GLchar* compute_shader_template =
11396 static const GLchar* fragment_shader_template = "VERSION\n"
11417 static const GLchar* geometry_shader_template = "VERSION\n"
11452 static const GLchar* tess_ctrl_shader_template =
11483 static const GLchar* tess_eval_shader_template = "VERSION\n"
11506 static const GLchar* vertex_shader_template = "VERSION\n"
11522 const GLchar* shader_template = 0;
11562 const GLchar* BindingSamplerInvalidTest::getCaseString(TESTCASES test_case)
11565 const GLchar* binding = 0;
11667 static const GLchar* uni_goku = "layout(binding = 1, rgba8) uniform TYPE goku;\n";
11669 static const GLchar* uni_vegeta = "layout(binding = 2, rgba8) uniform TYPE vegeta;\n";
11671 static const GLchar* uni_trunks = "layout(binding = 4, rgba8) uniform TYPE trunks;\n\n";
11673 static const GLchar* verification_snippet = " TEX_COORD_TYPE tex_coord_read = TEX_COORD_TYPE(COORDINATES);\n"
11691 static const GLchar* compute_shader_template =
11715 static const GLchar* fragment_shader_template = "VERSION\n"
11739 static const GLchar* geometry_shader_template = "VERSION\n"
11781 static const GLchar* tess_ctrl_shader_template =
11819 static const GLchar* tess_eval_shader_template = "VERSION\n"
11849 static const GLchar* vertex_shader_template = "VERSION\n"
11872 const GLchar* coordinates_read = 0;
11873 const GLchar* coordinates_write = 0;
11874 const GLchar* image_type = Utils::getImageType(m_test_case);
11876 const GLchar* shader_template = 0;
11877 const GLchar* tex_coord_type = Utils::getTypeName(Utils::INT, 1 /* n_columns */, n_coordinates);
12058 static const GLchar* uni_goku_with_binding = "layout(binding = 2, rgba8) uniform image2D goku;\n";
12060 static const GLchar* uni_goku_no_binding = "layout(rgba8) uniform image2D goku;\n";
12062 static const GLchar* verification_snippet = " vec4 goku_color = imageLoad(goku, ivec2(0,1));\n"
12071 static const GLchar* compute_shader_template =
12091 static const GLchar* fragment_shader_template = "VERSION\n"
12113 static const GLchar* geometry_shader_template = "VERSION\n"
12153 static const GLchar* tess_ctrl_shader_template =
12189 static const GLchar* tess_eval_shader_template = "VERSION\n"
12217 static const GLchar* vertex_shader_template = "VERSION\n"
12238 const GLchar* shader_template = 0;
12239 const GLchar* uniform_definition = uni_goku_no_binding;
12347 static const GLchar* uni_goku = "layout(binding = 1, rgba8) uniform image2D goku[7];\n";
12349 static const GLchar* verification_snippet = " vec4 color[7];\n"
12367 static const GLchar* compute_shader_template =
12387 static const GLchar* fragment_shader_template = "VERSION\n"
12409 static const GLchar* geometry_shader_template = "VERSION\n"
12449 static const GLchar* tess_ctrl_shader_template =
12485 static const GLchar* tess_eval_shader_template = "VERSION\n"
12513 static const GLchar* vertex_shader_template = "VERSION\n"
12534 const GLchar* shader_template = 0;
12659 static const GLchar* uni_goku = "layout(rgba8) uniform image2D goku;\n";
12661 static const GLchar* verification_snippet = " vec4 goku_color = imageLoad(goku, ivec2(0,0));\n"
12668 static const GLchar* compute_shader_template =
12688 static const GLchar* fragment_shader_template = "VERSION\n"
12710 static const GLchar* geometry_shader_template = "VERSION\n"
12750 static const GLchar* tess_ctrl_shader_template =
12786 static const GLchar* tess_eval_shader_template = "VERSION\n"
12814 static const GLchar* vertex_shader_template = "VERSION\n"
12835 const GLchar* shader_template = 0;
12896 static const GLchar* uni_goku = "layout(binding = 3, rgba8) uniform image2D goku;\n";
12898 static const GLchar* verification_snippet = " vec4 goku_color = imageLoad(goku, ivec2(0,0));\n"
12905 static const GLchar* compute_shader_template =
12925 static const GLchar* fragment_shader_template = "VERSION\n"
12947 static const GLchar* geometry_shader_template = "VERSION\n"
12987 static const GLchar* tess_ctrl_shader_template =
13023 static const GLchar* tess_eval_shader_template = "VERSION\n"
13051 static const GLchar* vertex_shader_template = "VERSION\n"
13072 const GLchar* shader_template = 0;
13200 static const GLchar* uni_goku = "layout(binding BINDING, rgba8) uniform image2D goku;\n";
13202 static const GLchar* verification_snippet = " vec4 goku_color = imageLoad(goku, ivec2(0,0));\n"
13209 static const GLchar* compute_shader_template =
13229 static const GLchar* fragment_shader_template = "VERSION\n"
13251 static const GLchar* geometry_shader_template = "VERSION\n"
13287 static const GLchar* tess_ctrl_shader_template =
13319 static const GLchar* tess_eval_shader_template = "VERSION\n"
13343 static const GLchar* vertex_shader_template = "VERSION\n"
13360 const GLchar* shader_template = 0;
13400 const GLchar* BindingImageInvalidTest::getCaseString(TESTCASES test_case)
13403 const GLchar* binding = 0;
13489 static const GLchar* verification_snippet = " TYPE_NAME variableARRAY_DEFINITION = INITIALIZATION;\n"
13498 static const GLchar* compute_shader_template =
13518 static const GLchar* fragment_shader_template = "VERSION\n"
13541 static const GLchar* geometry_shader_template = "VERSION\n"
13578 static const GLchar* tess_ctrl_shader_template =
13611 static const GLchar* tess_eval_shader_template = "VERSION\n"
13636 static const GLchar* vertex_shader_template = "VERSION\n"
13657 const GLchar* shader_template = 0;
14301 static const GLchar* var = "variable";
14416 static const GLchar* basic_struct = "struct BasicStructure {\n"
14421 static const GLchar* struct_with_array = "struct StructureWithArray {\n"
14426 static const GLchar* struct_with_struct = "struct StructureWithStructure {\n"
14431 static const GLchar* struct_with_struct_array = "struct StructureWithStructArray {\n"
14436 static const GLchar* struct_with_struct_with_array = "struct StructureWithStructureWithArray {\n"
14495 static const GLchar* basic_struct = "BasicStructure";
14497 static const GLchar* struct_with_struct = "StructureWithStructure";
14499 static const GLchar* struct_with_struct_array = "StructureWithStructArray";
14501 static const GLchar* struct_with_struct_with_array = "StructureWithStructureWithArray";
14643 std::string InitializerListTest::getVectorArraySum(const GLchar* array_name, GLuint columns, GLuint size)
14645 static const GLchar* lut[] = { "0", "1", "2", "3" };
14674 std::string InitializerListTest::getVectorSum(const GLchar* vector_name, GLuint size)
14676 static const GLchar* lut[] = {
14705 const GLchar* init_template = 0;
14706 const GLchar* column_index = 0;
14789 static const GLchar* verification_snippet = " TYPE_NAME variable = INITIALIZATION;\n"
14798 static const GLchar* compute_shader_template =
14817 static const GLchar* fragment_shader_template = "VERSION\n"
14838 static const GLchar* geometry_shader_template = "VERSION\n"
14873 static const GLchar* tess_ctrl_shader_template =
14904 static const GLchar* tess_eval_shader_template = "VERSION\n"
14927 static const GLchar* vertex_shader_template = "VERSION\n"
14944 const GLchar* shader_template = 0;
15221 static const GLchar* struct_def = "struct BasicStructure {\n"
15269 static const GLchar* struct_with_struct = "StructureWithStructure";
15681 const GLchar* value = 0;
15724 static const GLchar* verification_snippet =
15793 static const GLchar* fragment_shader_template = "VERSION\n"
15823 static const GLchar* geometry_shader_template = "VERSION\n"
15872 static const GLchar* tess_ctrl_shader_template =
15914 static const GLchar* tess_eval_shader_template = "VERSION\n"
15948 static const GLchar* vertex_shader_template = "VERSION\n"
15973 const GLchar* array_index = "";
15975 const GLchar* shader_template = 0;
15976 const GLchar* input_block_name = "input_block";
15977 const GLchar* output_block_name = "output_block";
16104 static const GLchar* verification_snippet =
16141 static const GLchar* compute_shader_template =
16165 const GLchar* array_index = "";
16226 static const GLchar* uniforms = "uniform mat2x4 goten;\n"
16235 static const GLchar* verification_snippet =
16294 static const GLchar* compute_shader_template =
16315 static const GLchar* fragment_shader_template = "VERSION\n"
16338 static const GLchar* geometry_shader_template = "VERSION\n"
16373 static const GLchar* tess_ctrl_shader_template =
16405 static const GLchar* tess_eval_shader_template = "VERSION\n"
16428 static const GLchar* vertex_shader_template = "VERSION\n"
16444 const GLchar* shader_template = 0;
16533 static const GLchar* uniforms = "uniform float variable;\n"
16536 static const GLchar* literal = "#define LITERAL 0.375\n";
16538 static const GLchar* structure = "struct Structure {\n"
16547 static const GLchar* function = "bool check_values(in Structure structure, in float value)\n"
16568 static const GLchar* verification_snippet =
16603 static const GLchar* compute_shader_template =
16628 static const GLchar* fragment_shader_template = "VERSION\n"
16657 static const GLchar* geometry_shader_template = "VERSION\n"
16698 static const GLchar* tess_ctrl_shader_template =
16735 static const GLchar* tess_eval_shader_template = "VERSION\n"
16764 static const GLchar* vertex_shader_template = "VERSION\n"
16786 const GLchar* shader_template = 0;
16889 static const GLchar* uniforms = "uniform float variable;\n";
16891 static const GLchar* verification_invalid_y = "\n"
16897 static const GLchar* verification_invalid_b = "\n"
16903 static const GLchar* verification_invalid_q = "\n"
16909 static const GLchar* verification_invalid_xy = "\n"
16915 static const GLchar* verification_invalid_xrs = "\n"
16921 static const GLchar* verification_wrong_u = "\n"
16927 static const GLchar* verification_missing_parenthesis = "\n"
16933 static const GLchar* compute_shader_template =
16952 static const GLchar* fragment_shader_template = "VERSION\n"
16975 static const GLchar* geometry_shader_template = "VERSION\n"
17010 static const GLchar* tess_ctrl_shader_template =
17041 static const GLchar* tess_eval_shader_template = "VERSION\n"
17064 static const GLchar* vertex_shader_template = "VERSION\n"
17080 const GLchar* shader_template = 0;
17081 const GLchar* verification_snippet = 0;
17168 static const GLchar* verification_snippet = " if ((expected_values.x != gl_MinProgramTexelOffset) ||\n"
17174 static const GLchar* compute_shader_template =
17192 static const GLchar* fragment_shader_template = "VERSION\n"
17213 static const GLchar* geometry_shader_template = "VERSION\n"
17248 static const GLchar* tess_ctrl_shader_template =
17279 static const GLchar* tess_eval_shader_template = "VERSION\n"
17302 static const GLchar* vertex_shader_template = "VERSION\n"
17318 const GLchar* shader_template = 0;
17412 const GLchar* description = 0;
17443 static const GLchar* min_verification_snippet = " gl_MinProgramTexelOffset += gl_MaxProgramTexelOffset\n"
17450 static const GLchar* max_verification_snippet = " gl_MaxProgramTexelOffset += gl_MinProgramTexelOffset\n"
17457 static const GLchar* compute_shader_template =
17475 static const GLchar* fragment_shader_template = "VERSION\n"
17496 static const GLchar* geometry_shader_template = "VERSION\n"
17531 static const GLchar* tess_ctrl_shader_template =
17562 static const GLchar* tess_eval_shader_template = "VERSION\n"
17585 static const GLchar* vertex_shader_template = "VERSION\n"
17601 const GLchar* shader_template = 0;
17602 const GLchar* verification_snippet = 0;
17871 Utils::shaderSource::shaderSource(const glw::GLchar* source_code) : m_use_lengths(false)
17881 Utils::shaderCompilationException::shaderCompilationException(const shaderSource& source, const glw::GLchar* message)
17892 Utils::programLinkageException::programLinkageException(const glw::GLchar* message) : m_error_message(message)
17941 void Utils::program::build(const glw::GLchar* compute_shader_code, const glw::GLchar* fragment_shader_code,
17942 const glw::GLchar* geometry_shader_code, const glw::GLchar* tesselation_control_shader_code,
17943 const glw::GLchar* tesselation_evaluation_shader_code, const glw::GLchar* vertex_shader_code,
17944 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable)
17972 const glw::GLchar* const* varying_names, glw::GLuint n_varying_names, bool is_separable)
18057 std::vector<const GLchar*> parts;
18098 std::vector<glw::GLchar> message;
18133 glw::GLint Utils::program::getAttribLocation(const glw::GLchar* name) const
18173 GLuint Utils::program::getSubroutineIndex(const glw::GLchar* subroutine_name, glw::GLenum shader_stage) const
18198 GLint Utils::program::getSubroutineUniformLocation(const glw::GLchar* uniform_name, glw::GLenum shader_stage) const
18241 GLint Utils::program::getUniformLocation(const glw::GLchar* uniform_name) const
18320 std::vector<glw::GLchar> message;
18392 void Utils::program::uniform(const glw::GLchar* uniform_name, TYPES type, glw::GLuint n_columns, glw::GLuint n_rows,
18471 const GLchar* part = source.m_parts[i].m_code.c_str();
18476 const GLchar* next_line = strchr(part, '\n');
18667 (GLvoid*)((GLchar*)out_data + (image_size * 0)));
18669 (GLvoid*)((GLchar*)out_data + (image_size * 1)));
18671 (GLvoid*)((GLchar*)out_data + (image_size * 2)));
18673 (GLvoid*)((GLchar*)out_data + (image_size * 3)));
18675 (GLvoid*)((GLchar*)out_data + (image_size * 4)));
18677 (GLvoid*)((GLchar*)out_data + (image_size * 5)));