Lines Matching defs:level

1941 	gl.bindImageTexture(0 /* unit */, texture.m_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */, GL_WRITE_ONLY,
2429 gl.bindImageTexture(unit, texture.m_id, 0 /* level */, is_layered /* layered */, 0 /* layer */, GL_READ_WRITE,
17807 gl.framebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, GL_TEXTURE_2D, texture_id, 0 /* level */);
18643 gl.getTexImage(target, 0 /* level */, format, type, out_data);
18658 gl.getTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0 /* level */, GL_TEXTURE_WIDTH, &width);
18661 gl.getTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0 /* level */, GL_TEXTURE_HEIGHT, &height);
18666 gl.getTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0 /* level */, format, type,
18668 gl.getTexImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0 /* level */, format, type,
18670 gl.getTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0 /* level */, format, type,
18672 gl.getTexImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0 /* level */, format, type,
18674 gl.getTexImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0 /* level */, format, type,
18676 gl.getTexImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0 /* level */, format, type,
18713 static const GLuint level = 0;
18724 gl.texSubImage1D(target, level, 0 /* x */, width, format, type, data);
18730 gl.texSubImage2D(target, level, 0 /* x */, 0 /* y */, width, height, format, type, data);
18734 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, 0 /* x */, 0 /* y */, width, height, format, type,
18736 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, 0 /* x */, 0 /* y */, width, height, format, type,
18738 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, 0 /* x */, 0 /* y */, width, height, format, type,
18740 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, 0 /* x */, 0 /* y */, width, height, format, type,
18742 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, 0 /* x */, 0 /* y */, width, height, format, type,
18744 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, 0 /* x */, 0 /* y */, width, height, format, type,
18750 gl.texSubImage3D(target, level, 0 /* x */, 0 /* y */, 0 /* z */, width, height, depth, format, type, data);