Lines Matching defs:height

2941 	static const GLuint height	 = 64;
2942 static const GLuint data_size = width * height;
2965 texture.create(width, height, GL_RGBA8);
2967 texture.update(width, height, 0 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
3955 static const GLuint height = 64;
3956 static const GLuint data_size = width * height;
3979 texture.create(width, height, GL_RGBA8);
3981 texture.update(width, height, 0 /* depth */, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
10214 static const GLuint height = 16;
10218 texture_data.resize(width * height);
10227 texture.create(width, height, depth, GL_RGBA8, m_test_case);
10229 texture.update(width, height, depth, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]);
17795 * @param height Texture height
17798 glw::GLuint height)
17810 gl.viewport(0 /* x */, 0 /* y */, width, height);
18532 * @param height Height of texture
18535 void Utils::texture::create(glw::GLuint width, glw::GLuint height, glw::GLenum internal_format)
18548 gl.texStorage2D(GL_TEXTURE_2D, 1 /* levels */, internal_format, width, height);
18555 * @param height Height of texture
18560 void Utils::texture::create(GLuint width, GLuint height, GLuint depth, GLenum internal_format,
18588 gl.texStorage2D(target, levels, internal_format, width, height);
18593 gl.texStorage3D(target, levels, internal_format, width, height, depth);
18649 GLint height;
18661 gl.getTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0 /* level */, GL_TEXTURE_HEIGHT, &height);
18664 const GLuint image_size = width * height * texel_size;
18705 * @param height Height of texture
18710 void Utils::texture::update(glw::GLuint width, glw::GLuint height, glw::GLuint depth, glw::GLenum format,
18730 gl.texSubImage2D(target, level, 0 /* x */, 0 /* y */, width, height, format, type, data);
18734 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, 0 /* x */, 0 /* y */, width, height, format, type,
18736 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, 0 /* x */, 0 /* y */, width, height, format, type,
18738 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, 0 /* x */, 0 /* y */, width, height, format, type,
18740 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, 0 /* x */, 0 /* y */, width, height, format, type,
18742 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, 0 /* x */, 0 /* y */, width, height, format, type,
18744 gl.texSubImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, 0 /* x */, 0 /* y */, width, height, format, type,
18750 gl.texSubImage3D(target, level, 0 /* x */, 0 /* y */, 0 /* z */, width, height, depth, format, type, data);