Lines Matching defs:const
69 void adaptShaderToPipeline(std::string& shader, const std::string& varKey, const std::string& vsVersion,
70 const std::string& tesVersion, const std::string& gsVersion);
71 void adaptShaderToPipeline(std::string& shader, const std::string& varKey, int value);
72 void adaptShaderToPipeline(std::string& shader, const std::string& varKey, const std::string& value);
75 ShaderPipeline(bool tesselletionShader, bool geometryShader, int maxViewports, const std::string& varName);
78 void create(const glu::RenderContext& context);
79 void use(const glu::RenderContext& context);
81 inline glu::ShaderProgram* getShaderProgram() const
85 inline bool hasTessellationShader() const
89 inline ViewportOffset getViewportLayerOffset() const
93 inline std::string getVarName() const
99 static void renderQuad(const glu::RenderContext& context, ShaderPipeline& shaderPipeline, int viewportLayerIndex,
142 const int m_layersNum;
143 const int m_fboSize;
156 ShaderLayerFramebufferTestCaseBase(deqp::Context& context, const char* name, const char* description, bool layered);
205 ShaderViewportLayerArray(const ShaderViewportLayerArray& other);
206 ShaderViewportLayerArray& operator=(const ShaderViewportLayerArray& other);