Lines Matching defs:varName
50 int maxViewportsLayers, const std::string& varName)
56 , m_varName(varName)
140 this->adaptShaderToPipeline(m_vs, "<var_name>", varName);
144 this->adaptShaderToPipeline(m_tes, "<var_name>", varName);
148 this->adaptShaderToPipeline(m_tcs, "<var_name>", varName);
150 this->adaptShaderToPipeline(m_gs, "<var_name>", varName);
163 std::string varName = m_hasGeometryShader ? gsVersion : m_hasTessellationShader ? tesVersion : vsVersion;
168 shader.replace(start, varKey.length(), varName);
169 start += varName.length();
241 std::string varName = "in";
242 varName += shaderPipeline.getVarName();
245 glu::va::Int32(varName, 1, 4, 0, viewportLayerIndices),