Lines Matching refs:status
335 /* Compilation status */
336 glw::GLint status = GL_FALSE;
346 /* Get compilation status */
347 gl.getShaderiv(shader_id, GL_COMPILE_STATUS, &status);
351 if (GL_TRUE != status)
519 /* Link status */
520 glw::GLint status = GL_FALSE;
563 /* Get link status */
564 gl.getProgramiv(m_program_object_id, GL_LINK_STATUS, &status);
568 if (GL_TRUE != status)