Lines Matching defs:body
1858 /** Returns body of a vertex shader that should be used for the test.
2286 /** Retrieves body of a vertex shader that should be used to verify
4974 /** Retrieves body of a vertex shader that should be used
6695 /** Retrieves body of a fragment shader that should be used for the test.
6750 /** Retrieves body of a geometry shader that should be used for the test.
6827 /** Retrieves body of a tessellation control shader that should be used for the test.
6894 /** Retrieves body of a tessellation evaluation shader that should be used for the test.
6954 /** Retrieves body of a vertex shader that should be used for the test.
8058 /** Retrieves body of a shader that should be used for user-specified shader stage.
8062 * @param shader_stage Stage the shader body is to be returned for.
9000 /** Retrieves body of a fragment shader that should be used by the test program.
9038 /** Retrieves body of a geometry shader that should be used by the test program.
9108 /** Retrieves body of a tessellation control shader that should be used by the test program.
9154 /** Retrieves body of a tessellation evaluation shader that should be used
9197 /** Retrieves body of a vertex shader that should be used by the test program.
9488 /** Retrieves body of a vertex shader to be used by the test. */
10422 /** Retrieves an offending fragment shader body.
10462 /** Retrieves an offending geometry shader body.
10562 /** Retrieves an offending tessellation control shader body.
10601 /** Retrieves an offending tessellation evaluation shader body.
10640 /** Retrieves an offending vertex shader body.
10748 /* Assign body to the shader */
10749 std::string body;
10755 body = getVertexShaderBody();
10758 body = getTessellationControlShaderBody();
10761 body = getTessellationEvaluationShaderBody();
10764 body = getGeometryShaderBody();
10767 body = getFragmentShaderBody();
10776 body_raw_ptr = body.c_str();
10795 << body.c_str() << tcu::TestLog::EndMessage;
10805 /** Retrieves body of a broken fragment shader.
10835 /** Retrieves body of a broken geometry shader.
10868 /** Retrieves body of a broken tessellation control shader.
10899 /** Retrieves body of a broken tessellation evaluation shader.
10930 /** Retrieves body of a broken vertex shader.
11018 /** Retrieves body of a shader of user-specified type that should be used
11217 std::string body;
11221 body = getShaderBody(static_cast<Utils::_shader_stage>(shader_stage), n_subroutine_types,
11223 body_raw_ptr = body.c_str();
11396 /** Retrieves fragment shader body.
11440 /** Retrieves geometry shader body.
11486 /** Retrieves tessellation control shader body.
11530 /** Retrieves tessellation evaluation body.
11575 /** Retrieves vertex shader body.
11779 /** Retrieves fragment shader body.
11832 /** Retrieves geometry shader body.
11887 /** Retrieves tessellation control shader body.
11940 /** Retrieves tessellation evaluation body.
11993 /** Retrieves vertex shader body.
12337 "declared as a subroutine does not include a body.")
12430 "even though one of the shaders only defines a subroutine that lacks any body."
12452 /** Retrieves fragment shader body.
12497 /** Retrieves geometry shader body.
12544 /** Retrieves tessellation control shader body.
12589 /** Retrieves tessellation evaluation body.
12634 /** Retrieves vertex shader body.
12778 /** Retrieves vertex shader body for user-specified test case.
13375 /** Retrieves vertex shader body for user-specified test case.
13407 /* Define main() body */
13442 /* Close main() body */
13586 /** Retrieves vertex shader body for user-specified test case.