Lines Matching refs:data1

1419 	return NL "layout(std430, binding = 0) buffer Input {" NL "  float data0;" NL "  float data1[3];" NL
1421 " float data1[3];" NL " ivec2 data2;" NL "} g_output;" NL "void main() {" NL
1423 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1463 return NL "layout(std430, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1465 "layout(std430, binding = 1) buffer Output {" NL " float data0;" NL " float data1[3];" NL
1468 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1515 " layout(row_major) mat4x2 data1;" NL "} g_input;" NL "layout(std430, binding = 1) buffer Output {" NL
1516 " layout(column_major) mat2x3 data0;" NL " layout(row_major) mat4x2 data1;" NL "} g_output;" NL
1517 "void main() {" NL " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL "}";
1559 return NL "layout(std430, binding = 0) buffer Input {" NL " mat4x2 data0;" NL " mat2x3 data1;" NL
1561 " mat2x3 data1;" NL " float data2;" NL "} g_output;" NL "void main() {" NL
1562 " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL
1719 return NL "layout(std430, binding = 0) buffer Input {" NL " float data0[2];" NL " float data1[3];" NL
1722 "layout(std430, binding = 1) buffer Output {" NL " float data0[2];" NL " float data1[3];" NL
1726 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1800 "layout(std430, binding = 0) buffer Input {" NL " int data0;" NL " Struct0 data1;" NL
1802 "layout(std430, binding = 1) buffer Output {" NL " int data0;" NL " Struct0 data1;" NL
1804 " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL
1886 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1888 " float data1[3];" NL " ivec2 data2;" NL "} g_output;" NL "void main() {" NL
1890 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
1946 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1948 "layout(std140, binding = 1) buffer Output {" NL " float data0;" NL " float data1[3];" NL
1951 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
2006 return NL "layout(std140, binding = 0) buffer Input {" NL " mat4x2 data0;" NL " mat2x3 data1;" NL
2008 " mat2x3 data1;" NL " float data2;" NL "} g_output;" NL "void main() {" NL
2009 " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL
2169 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0[2];" NL " float data1[3];" NL
2172 " float data1[3];" NL " vec2 data2;" NL " vec2 data3;" NL " mat2 data4[2];" NL " mat3 data5[2];" NL
2175 " for (int i = 0; i < g_input.data1.length(); ++i) g_output.data1[i] = g_input.data1[i];" NL
3460 return NL "layout(std140, binding = 0) buffer Input0 {" NL " int data0;" NL " float data1[5];" NL
3462 "} g_input0;" NL "layout(std430, binding = 1) buffer Input1 {" NL " int data0;" NL " float data1[5];" NL
3465 "layout(std140, binding = 2) buffer Input2 {" NL " int data0;" NL " Struct0 data1;" NL "} g_input2;" NL
3466 "layout(std430, binding = 3) buffer Input3 {" NL " int data0;" NL " Struct0 data1;" NL "} g_input3;"
3468 NL "layout(std140, binding = 4) buffer Output0 {" NL " int data0;" NL " float data1[5];" NL
3471 " float data1[5];" NL " mat3x2 data2;" NL " double data3;" NL " double data4[2];" NL " int data5;" NL
3473 " Struct0 data1;" NL "} g_output2;" NL "layout(std430, binding = 7) buffer Output3 {" NL
3474 " int data0;" NL " Struct0 data1;" NL "} g_output3;" NL "void main() {" NL
3476 " for (int i = 0; i < g_input0.data1.length(); ++i) g_output0.data1[i] = g_input0.data1[i];" NL
3482 " for (int i = 0; i < g_input1.data1.length(); ++i) g_output1.data1[i] = g_input1.data1[i];" NL
3487 NL " g_output2.data0 = g_input2.data0;" NL " g_output2.data1 = g_input2.data1;"
3489 NL " g_output3.data0 = g_input3.data0;" NL " g_output3.data1 = g_input3.data1;" NL "}";
3742 "struct Struct0 {" NL " ivec2 data0;" NL "};" NL "struct Struct1 {" NL " vec2 data0;" NL " ivec3 data1;" NL
3743 "};" NL "struct Struct2 {" NL " int data0;" NL " Struct0 data1;" NL " int data2;" NL " Struct1 data3;" NL
3745 " Struct0 data1[2];" NL " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL
3747 " Struct0 data1[2];" NL " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL
3750 NL "layout(std140, binding = 4) buffer Output01 {" NL " int data0;" NL " Struct0 data1[2];" NL
3752 "layout(std430, binding = 6) buffer Output23 {" NL " int data0;" NL " Struct0 data1[2];" NL
3756 " for (int i = 0; i < g_input01[b].data1.length(); ++i) g_output01[b].data1[i] = g_input01[b].data1[i];" NL
3761 " for (int i = 0; i < g_input23[b].data1.length(); ++i) g_output23[b].data1[i] = g_input23[b].data1[i];" NL
4032 return NL "layout(std430, binding = 0) buffer Input {" NL " ivec4 data0;" NL " vec3 data1;" NL " uvec4 data2;" NL
4034 "layout(std430, binding = 1) buffer Output {" NL " ivec4 data0;" NL " vec3 data1;" NL
4038 " g_output.data1 = g_input.data1.zyx;" NL " g_output.data2.xwy = g_input.data2.wzx;" NL
4132 return NL "layout(std430, binding = 0) buffer Input {" NL " mat4 data0;" NL " mat4 data1;" NL "} g_input;" NL
4133 "layout(std430, binding = 1) buffer Output {" NL " mat4 data0;" NL " vec4 data1;" NL "} g_output;" NL
4135 " g_output.data0 = matrixCompMult(g_input.data0, g_input.data1);" NL
4136 " g_output.data1 = g_input.data0[1] + g_input.data1[g_index2];" NL "}";
4369 "layout(std140, binding = 0) uniform InputUBO {" NL " float data0;" NL " float data1[2];" NL
4371 " float data1[2];" NL "} g_input_ssbo;" NL "layout(std140, binding = 1) buffer OutputUBO {" NL
4372 " float data0;" NL " float data1[2];" NL "} g_output_ubo;" NL
4373 "layout(std430, binding = 2) buffer OutputSSBO {" NL " float data0;" NL " float data1[2];" NL
4375 " for (int i = 0; i < g_input_ubo.data1.length(); ++i) g_output_ubo.data1[i] = g_input_ubo.data1[i];" NL
4377 " for (int i = 0; i < g_input_ssbo.data1.length(); ++i) g_output_ssbo.data1[i] = g_input_ssbo.data1[i];" NL
5461 const GLubyte data1[] = { 0, 0, 0x44, 0, 0, 0, 0x22, 0, 0, 0, 0x88, 0, 0, 0, 0x11, 0 };
5463 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data1), data1, GL_STATIC_DRAW);
5733 const GLubyte data1[] = { 0, 0, 0x44, 0, 0, 0, 0x22, 0, 0, 0, 0x88, 0, 0, 0, 0x11, 0 };
5735 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data1), data1, GL_STATIC_DRAW);
7145 " int data1, inc1;" NL "} g_buffer4;" NL "layout(std430, binding = 5) buffer Buffer56 {" NL
7147 " atomicAdd(g_buffer4.data0, g_buffer4.inc0);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc0);" NL
7149 " atomicAdd(g_buffer4.data1, - g_buffer4.inc0);" NL " } else if (path == 2) {" NL
7150 " atomicAdd(g_buffer4.data0, g_buffer4.inc1);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc1);" NL
7368 " int data1, inc1;" NL "} g_buffer4;" NL "layout(std430, binding = 5) buffer Buffer56 {" NL
7376 " atomicAdd(g_buffer4.data0, g_buffer4.inc0);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc0);" NL
7378 " atomicAdd(g_buffer4.data1, - g_buffer4.inc0);" NL " } else if (path == 2) {" NL
7379 " atomicAdd(g_buffer4.data0, g_buffer4.inc1);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc1);" NL