Lines Matching defs:vertex
47 vertex,
2314 /* vertex buffer */
2583 /* vertex buffer */
2723 /* init vertex buffer */
2920 /* vertex buffer */
5310 "layout(binding = 0, std430) buffer Input {" NL " VertexData vertex[];" NL "} g_vs_in;" NL
5312 " gl_Position = vec4(g_vs_in.vertex[gl_VertexID].position, 0, 1);" NL
5313 " g_vs_out.color = g_vs_in.vertex[gl_VertexID].color;" NL "}";
5562 << binding << ", std430) buffer Input {" NL " VertexData vertex[];" NL "} g_vs_in;" NL "out StageData {" NL
5564 " gl_Position = vec4(g_vs_in.vertex[gl_VertexID].position, 0, 1);" NL
5565 " g_vs_out.color = g_vs_in.vertex[gl_VertexID].color;" NL "}";
5854 // vertex buffer) with an identical number of points. If we have
5980 /* vertex buffer */
6090 /* vertex buffer */
6236 /* vertex buffer */
6558 /* vertex buffer */
6819 /* vertex buffer */
7042 /* vertex buffer */
7933 if (stagept == vertex)
7995 if (stage == vertex)
8016 if (stage == vertex && !SupportedInVS(8))
8024 if (stage == vertex)
8032 std::string glsl_vs = BuildShaderPT(vertex);
8404 stage = vertex;
8416 stage = vertex;
8427 stage = vertex;
8438 stage = vertex;
8559 /* vertex buffer */