Lines Matching defs:data3
1464 " vec2 data2;" NL " readonly vec3 data3[2];" NL " float data4;" NL "} g_input;" NL
1466 " vec2 data2;" NL " vec3 data3[2];" NL " float data4;" NL "} g_output;" NL "void main() {" NL
1470 " for (int i = 0; i < g_input.data3.length(); ++i) g_output.data3[i] = g_input.data3[i];" NL
1720 " vec2 data2;" NL " float data3[5];" NL " vec3 data4[2];" NL " float data5[2];" NL
1723 " vec2 data2;" NL " float data3[5];" NL " vec3 data4[2];" NL " float data5[2];" NL
1728 " for (int i = 0; i < g_input.data3.length(); ++i) g_output.data3[i] = g_input.data3[i];" NL
1801 " float data2;" NL " Struct1 data3;" NL " Struct2 data4[2];" NL "} g_input;" NL
1803 " float data2;" NL " Struct1 data3;" NL " Struct2 data4[2];" NL "} g_output;" NL "void main() {" NL
1805 " g_output.data2 = g_input.data2;" NL " g_output.data3 = g_input.data3;" NL
1947 " vec2 data2;" NL " readonly vec3 data3[2];" NL " float data4;" NL "} g_input;" NL
1949 " vec2 data2;" NL " vec3 data3[2];" NL " float data4;" NL "} g_output;" NL "void main() {" NL
1953 " for (int i = 0; i < g_input.data3.length(); ++i) g_output.data3[i] = g_input.data3[i];" NL
2170 " vec2 data2;" NL " vec2 data3;" NL " mat2 data4[2];" NL " mat3 data5[2];" NL " mat4 data6[2];" NL
2172 " float data1[3];" NL " vec2 data2;" NL " vec2 data3;" NL " mat2 data4[2];" NL " mat3 data5[2];" NL
2176 " g_output.data2 = g_input.data2;" NL " g_output.data3 = g_input.data3;" NL
3461 " mat3x2 data2;" NL " double data3;" NL " double data4[2];" NL " int data5;" NL " dvec3 data6;" NL
3463 " mat3x2 data2;" NL " double data3;" NL " double data4[2];" NL " int data5;" NL " dvec3 data6;" NL
3469 " mat3x2 data2;" NL " double data3;" NL " double data4[2];" NL " int data5;" NL " dvec3 data6;" NL
3471 " float data1[5];" NL " mat3x2 data2;" NL " double data3;" NL " double data4[2];" NL " int data5;" NL
3477 " g_output0.data2 = g_input0.data2;" NL " g_output0.data3 = g_input0.data3;" NL
3483 " g_output1.data2 = g_input1.data2;" NL " g_output1.data3 = g_input1.data3;" NL
3743 "};" NL "struct Struct2 {" NL " int data0;" NL " Struct0 data1;" NL " int data2;" NL " Struct1 data3;" NL
3745 " Struct0 data1[2];" NL " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL
3747 " Struct0 data1[2];" NL " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL
3751 " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL "} g_output01[2];" NL
3753 " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL "} g_output23[2];" NL NL
3757 " g_output01[b].data2 = g_input01[b].data2;" NL " g_output01[b].data3[0] = g_input01[b].data3[0];" NL
3758 " g_output01[b].data3[1] = g_input01[b].data3[1];" NL " g_output01[b].data4 = g_input01[b].data4;" NL
3762 " g_output23[b].data2 = g_input23[b].data2;" NL " g_output23[b].data3[0] = g_input23[b].data3[0];" NL
3763 " g_output23[b].data3[1] = g_input23[b].data3[1];" NL " g_output23[b].data4 = g_input23[b].data4;" NL
4033 " ivec4 data3;" NL " vec4 data4;" NL " mat4 data5;" NL "} g_input;" NL
4035 " uvec4 data2;" NL " ivec4 data3;" NL " vec4 data4;" NL " mat4 data5;" NL "} g_output;" NL
4039 " g_output.data3.xw = ivec2(10, 20);" NL " g_output.data3.zy = g_input.data3.yw;" NL
5467 const GLubyte data3[] = { 0x22, 0, 0, 0, 0x88, 0, 0, 0, 0x11, 0, 0, 0, 0x44, 0, 0, 0 };
5469 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data3), data3, GL_STATIC_DRAW);
5739 const GLubyte data3[] = { 0x22, 0, 0, 0, 0x88, 0, 0, 0, 0x11, 0, 0, 0, 0x44, 0, 0, 0 };
5741 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data3), data3, GL_STATIC_DRAW);