Lines Matching defs:data2

1420 			  "  ivec2 data2;" NL "} g_input;" NL "layout(std430, binding = 1) buffer Output {" NL "  float data0;" NL
1421 " float data1[3];" NL " ivec2 data2;" NL "} g_output;" NL "void main() {" NL
1424 " g_output.data2 = g_input.data2;" NL "}";
1464 " vec2 data2;" NL " readonly vec3 data3[2];" NL " float data4;" NL "} g_input;" NL
1466 " vec2 data2;" NL " vec3 data3[2];" NL " float data4;" NL "} g_output;" NL "void main() {" NL
1469 " g_output.data2 = g_input.data2;" NL
1560 " float data2;" NL "} g_input;" NL "layout(std430, binding = 1) buffer Output {" NL " mat4x2 data0;" NL
1561 " mat2x3 data1;" NL " float data2;" NL "} g_output;" NL "void main() {" NL
1563 " g_output.data2 = g_input.data2;" NL "}";
1720 " vec2 data2;" NL " float data3[5];" NL " vec3 data4[2];" NL " float data5[2];" NL
1723 " vec2 data2;" NL " float data3[5];" NL " vec3 data4[2];" NL " float data5[2];" NL
1727 " g_output.data2 = g_input.data2;" NL
1801 " float data2;" NL " Struct1 data3;" NL " Struct2 data4[2];" NL "} g_input;" NL
1803 " float data2;" NL " Struct1 data3;" NL " Struct2 data4[2];" NL "} g_output;" NL "void main() {" NL
1805 " g_output.data2 = g_input.data2;" NL " g_output.data3 = g_input.data3;" NL
1887 " ivec2 data2;" NL "} g_input;" NL "layout(std140, binding = 1) buffer Output {" NL " float data0;" NL
1888 " float data1[3];" NL " ivec2 data2;" NL "} g_output;" NL "void main() {" NL
1891 " g_output.data2 = g_input.data2;" NL "}";
1947 " vec2 data2;" NL " readonly vec3 data3[2];" NL " float data4;" NL "} g_input;" NL
1949 " vec2 data2;" NL " vec3 data3[2];" NL " float data4;" NL "} g_output;" NL "void main() {" NL
1952 " g_output.data2 = g_input.data2;" NL
2007 " float data2;" NL "} g_input;" NL "layout(std140, binding = 1) buffer Output {" NL " mat4x2 data0;" NL
2008 " mat2x3 data1;" NL " float data2;" NL "} g_output;" NL "void main() {" NL
2010 " g_output.data2 = g_input.data2;" NL "}";
2170 " vec2 data2;" NL " vec2 data3;" NL " mat2 data4[2];" NL " mat3 data5[2];" NL " mat4 data6[2];" NL
2172 " float data1[3];" NL " vec2 data2;" NL " vec2 data3;" NL " mat2 data4[2];" NL " mat3 data5[2];" NL
2176 " g_output.data2 = g_input.data2;" NL " g_output.data3 = g_input.data3;" NL
3461 " mat3x2 data2;" NL " double data3;" NL " double data4[2];" NL " int data5;" NL " dvec3 data6;" NL
3463 " mat3x2 data2;" NL " double data3;" NL " double data4[2];" NL " int data5;" NL " dvec3 data6;" NL
3469 " mat3x2 data2;" NL " double data3;" NL " double data4[2];" NL " int data5;" NL " dvec3 data6;" NL
3471 " float data1[5];" NL " mat3x2 data2;" NL " double data3;" NL " double data4[2];" NL " int data5;" NL
3477 " g_output0.data2 = g_input0.data2;" NL " g_output0.data3 = g_input0.data3;" NL
3483 " g_output1.data2 = g_input1.data2;" NL " g_output1.data3 = g_input1.data3;" NL
3743 "};" NL "struct Struct2 {" NL " int data0;" NL " Struct0 data1;" NL " int data2;" NL " Struct1 data3;" NL
3745 " Struct0 data1[2];" NL " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL
3747 " Struct0 data1[2];" NL " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL
3751 " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL "} g_output01[2];" NL
3753 " float data2;" NL " Struct1 data3[2];" NL " float data4;" NL " Struct2 data5;" NL "} g_output23[2];" NL NL
3757 " g_output01[b].data2 = g_input01[b].data2;" NL " g_output01[b].data3[0] = g_input01[b].data3[0];" NL
3762 " g_output23[b].data2 = g_input23[b].data2;" NL " g_output23[b].data3[0] = g_input23[b].data3[0];" NL
4032 return NL "layout(std430, binding = 0) buffer Input {" NL " ivec4 data0;" NL " vec3 data1;" NL " uvec4 data2;" NL
4035 " uvec4 data2;" NL " ivec4 data3;" NL " vec4 data4;" NL " mat4 data5;" NL "} g_output;" NL
4038 " g_output.data1 = g_input.data1.zyx;" NL " g_output.data2.xwy = g_input.data2.wzx;" NL
5464 const GLubyte data2[] = { 0, 0x88, 0, 0, 0, 0x11, 0, 0, 0, 0x44, 0, 0, 0, 0x22, 0, 0 };
5466 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data2), data2, GL_STATIC_DRAW);
5736 const GLubyte data2[] = { 0, 0x88, 0, 0, 0, 0x11, 0, 0, 0, 0x44, 0, 0, 0, 0x22, 0, 0 };
5738 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data2), data2, GL_STATIC_DRAW);