Lines Matching defs:data0

1419 	return NL "layout(std430, binding = 0) buffer Input {" NL "  float data0;" NL "  float data1[3];" NL
1420 " ivec2 data2;" NL "} g_input;" NL "layout(std430, binding = 1) buffer Output {" NL " float data0;" NL
1422 " g_output.data0 = g_input.data0;" NL
1463 return NL "layout(std430, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1465 "layout(std430, binding = 1) buffer Output {" NL " float data0;" NL " float data1[3];" NL
1467 " g_output.data0 = g_input.data0;" NL
1514 return NL "layout(std430, binding = 0) buffer Input {" NL " layout(column_major) mat2x3 data0;" NL
1516 " layout(column_major) mat2x3 data0;" NL " layout(row_major) mat4x2 data1;" NL "} g_output;" NL
1517 "void main() {" NL " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL "}";
1559 return NL "layout(std430, binding = 0) buffer Input {" NL " mat4x2 data0;" NL " mat2x3 data1;" NL
1560 " float data2;" NL "} g_input;" NL "layout(std430, binding = 1) buffer Output {" NL " mat4x2 data0;" NL
1562 " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL
1598 return NL "layout(std430, binding = 0, row_major) buffer Input {" NL " mat4x2 data0;" NL "} g_input;" NL
1599 "layout(std430, binding = 1, row_major) buffer Output {" NL " mat4x2 data0;" NL "} g_output;" NL
1600 "void main() {" NL " g_output.data0 = g_input.data0;" NL "}";
1719 return NL "layout(std430, binding = 0) buffer Input {" NL " float data0[2];" NL " float data1[3];" NL
1722 "layout(std430, binding = 1) buffer Output {" NL " float data0[2];" NL " float data1[3];" NL
1725 " for (int i = 0; i < g_input.data0.length(); ++i) g_output.data0[i] = g_input.data0[i];" NL
1800 "layout(std430, binding = 0) buffer Input {" NL " int data0;" NL " Struct0 data1;" NL
1802 "layout(std430, binding = 1) buffer Output {" NL " int data0;" NL " Struct0 data1;" NL
1804 " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL
1838 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0[2];" NL "} g_input;" NL
1839 "layout(std140, binding = 1) buffer Output {" NL " float data0[2];" NL "} g_output;" NL
1841 " for (int i = 0; i < g_input.data0.length(); ++i) g_output.data0[i] = g_input.data0[i];" NL "}";
1886 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1887 " ivec2 data2;" NL "} g_input;" NL "layout(std140, binding = 1) buffer Output {" NL " float data0;" NL
1889 " g_output.data0 = g_input.data0;" NL
1946 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0;" NL " float data1[3];" NL
1948 "layout(std140, binding = 1) buffer Output {" NL " float data0;" NL " float data1[3];" NL
1950 " g_output.data0 = g_input.data0;" NL
2006 return NL "layout(std140, binding = 0) buffer Input {" NL " mat4x2 data0;" NL " mat2x3 data1;" NL
2007 " float data2;" NL "} g_input;" NL "layout(std140, binding = 1) buffer Output {" NL " mat4x2 data0;" NL
2009 " g_output.data0 = g_input.data0;" NL " g_output.data1 = g_input.data1;" NL
2044 return NL "layout(std140, binding = 0, row_major) buffer Input {" NL " mat4x2 data0;" NL "} g_input;" NL
2045 "layout(std140, binding = 1, row_major) buffer Output {" NL " mat4x2 data0;" NL "} g_output;" NL
2046 "void main() {" NL " g_output.data0 = g_input.data0;" NL "}";
2169 return NL "layout(std140, binding = 0) buffer Input {" NL " float data0[2];" NL " float data1[3];" NL
2171 "} g_input;" NL "layout(std140, binding = 1) buffer Output {" NL " float data0[2];" NL
2174 " for (int i = 0; i < g_input.data0.length(); ++i) g_output.data0[i] = g_input.data0[i];" NL
3243 return NL "layout(std430, binding = 0) buffer Input {" NL " float data0;" NL "} g_input[4];" NL
3244 "layout(std430, binding = 4) buffer Output {" NL " float data0;" NL "} g_output[4];" NL
3245 "void main() {" NL " for (int i = 0; i < 4; ++i) {" NL " g_output[i].data0 = g_input[i].data0;" NL
3320 return NL "layout(std140, binding = 0) buffer Input0 {" NL " float data0[3];" NL "} g_input0;" NL
3321 "layout(std430, binding = 1) buffer Input1 {" NL " float data0[3];" NL "} g_input1;" NL
3322 "layout(std140, binding = 2) buffer Input2 {" NL " float data0[3];" NL "} g_input2;" NL
3323 "layout(std430, binding = 3) buffer Input3 {" NL " float data0[3];" NL "} g_input3;" NL
3324 "layout(std140, binding = 4) buffer Output0 {" NL " float data0[3];" NL "} g_output0;" NL
3325 "layout(std430, binding = 5) buffer Output1 {" NL " float data0[3];" NL "} g_output1;" NL
3326 "layout(std140, binding = 6) buffer Output2 {" NL " float data0[3];" NL "} g_output2;" NL
3327 "layout(std430, binding = 7) buffer Output3 {" NL " float data0[3];" NL "} g_output3;" NL
3329 " for (int i = 0; i < g_input0.data0.length(); ++i) g_output0.data0[i] = g_input0.data0[i];" NL
3330 " for (int i = 0; i < g_input1.data0.length(); ++i) g_output1.data0[i] = g_input1.data0[i];" NL
3331 " for (int i = 0; i < g_input2.data0.length(); ++i) g_output2.data0[i] = g_input2.data0[i];" NL
3332 " for (int i = 0; i < g_input3.data0.length(); ++i) g_output3.data0[i] = g_input3.data0[i];" NL "}";
3460 return NL "layout(std140, binding = 0) buffer Input0 {" NL " int data0;" NL " float data1[5];" NL
3462 "} g_input0;" NL "layout(std430, binding = 1) buffer Input1 {" NL " int data0;" NL " float data1[5];" NL
3464 "} g_input1;" NL "struct Struct0 {" NL " int data0;" NL "};" NL
3465 "layout(std140, binding = 2) buffer Input2 {" NL " int data0;" NL " Struct0 data1;" NL "} g_input2;" NL
3466 "layout(std430, binding = 3) buffer Input3 {" NL " int data0;" NL " Struct0 data1;" NL "} g_input3;"
3468 NL "layout(std140, binding = 4) buffer Output0 {" NL " int data0;" NL " float data1[5];" NL
3470 "} g_output0;" NL "layout(std430, binding = 5) buffer Output1 {" NL " int data0;" NL
3472 " dvec3 data6;" NL "} g_output1;" NL "layout(std140, binding = 6) buffer Output2 {" NL " int data0;" NL
3474 " int data0;" NL " Struct0 data1;" NL "} g_output3;" NL "void main() {" NL
3475 " g_output0.data0 = g_input0.data0;" NL
3481 NL " g_output1.data0 = g_input1.data0;" NL
3487 NL " g_output2.data0 = g_input2.data0;" NL " g_output2.data1 = g_input2.data1;"
3489 NL " g_output3.data0 = g_input3.data0;" NL " g_output3.data1 = g_input3.data1;" NL "}";
3742 "struct Struct0 {" NL " ivec2 data0;" NL "};" NL "struct Struct1 {" NL " vec2 data0;" NL " ivec3 data1;" NL
3743 "};" NL "struct Struct2 {" NL " int data0;" NL " Struct0 data1;" NL " int data2;" NL " Struct1 data3;" NL
3744 " float data4;" NL "};" NL "layout(std140, binding = 0) buffer Input01 {" NL " int data0;" NL
3746 "} g_input01[2];" NL "layout(std430, binding = 2) buffer Input23 {" NL " int data0;" NL
3750 NL "layout(std140, binding = 4) buffer Output01 {" NL " int data0;" NL " Struct0 data1[2];" NL
3752 "layout(std430, binding = 6) buffer Output23 {" NL " int data0;" NL " Struct0 data1[2];" NL
3755 " g_output01[b].data0 = g_input01[b].data0;" NL
3760 " for (int b = 0; b < g_input23.length(); ++b) {" NL " g_output23[b].data0 = g_input23[b].data0;" NL
4032 return NL "layout(std430, binding = 0) buffer Input {" NL " ivec4 data0;" NL " vec3 data1;" NL " uvec4 data2;" NL
4034 "layout(std430, binding = 1) buffer Output {" NL " ivec4 data0;" NL " vec3 data1;" NL
4037 " int index0 = 0;" NL " g_output.data0.wzyx = g_input.data0;" NL
4132 return NL "layout(std430, binding = 0) buffer Input {" NL " mat4 data0;" NL " mat4 data1;" NL "} g_input;" NL
4133 "layout(std430, binding = 1) buffer Output {" NL " mat4 data0;" NL " vec4 data1;" NL "} g_output;" NL
4135 " g_output.data0 = matrixCompMult(g_input.data0, g_input.data1);" NL
4136 " g_output.data1 = g_input.data0[1] + g_input.data1[g_index2];" NL "}";
4369 "layout(std140, binding = 0) uniform InputUBO {" NL " float data0;" NL " float data1[2];" NL
4370 "} g_input_ubo;" NL "layout(std430, binding = 0) buffer InputSSBO {" NL " float data0;" NL
4372 " float data0;" NL " float data1[2];" NL "} g_output_ubo;" NL
4373 "layout(std430, binding = 2) buffer OutputSSBO {" NL " float data0;" NL " float data1[2];" NL
4374 "} g_output_ssbo;" NL "void main() {" NL " g_output_ubo.data0 = g_input_ubo.data0;" NL
4376 " g_output_ssbo.data0 = g_input_ssbo.data0;" NL
5458 const GLubyte data0[] = { 0, 0, 0, 0x11, 0, 0, 0, 0x44, 0, 0, 0, 0x88, 0, 0, 0, 0x22 };
5460 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data0), data0, GL_STATIC_DRAW);
5473 GLint offset = static_cast<GLint>(sizeof(data0) > (GLuint)alignment ? sizeof(data0) : alignment);
5478 glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_SHADER_STORAGE_BUFFER, 0, 0, sizeof(data0));
5480 glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_SHADER_STORAGE_BUFFER, 0, offset, sizeof(data0));
5482 glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_SHADER_STORAGE_BUFFER, 0, 2 * offset, sizeof(data0));
5484 glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_SHADER_STORAGE_BUFFER, 0, 3 * offset, sizeof(data0));
5498 GLuint* out_data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data0), GL_MAP_READ_BIT);
5517 glBindBufferRange(GL_SHADER_STORAGE_BUFFER, 0, m_storage_buffer[4], i * offset, sizeof(data0));
5522 out_data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data0), GL_MAP_READ_BIT);
5730 const GLubyte data0[] = { 0, 0, 0, 0x11, 0, 0, 0, 0x44, 0, 0, 0, 0x88, 0, 0, 0, 0x22 };
5732 glBufferData(GL_SHADER_STORAGE_BUFFER, sizeof(data0), data0, GL_STATIC_DRAW);
5754 GLuint* out_data = (GLuint*)glMapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(data0), GL_MAP_READ_BIT);
7144 "layout(std430, binding = 4) coherent buffer Buffer4 {" NL " int data0, inc0;" NL
7147 " atomicAdd(g_buffer4.data0, g_buffer4.inc0);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc0);" NL
7148 " } else if (path == 1) {" NL " atomicAdd(g_buffer4.data0, - g_buffer4.inc0);" NL
7150 " atomicAdd(g_buffer4.data0, g_buffer4.inc1);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc1);" NL
7367 "layout(std430, binding = 4) coherent buffer Buffer4 {" NL " int data0, inc0;" NL
7376 " atomicAdd(g_buffer4.data0, g_buffer4.inc0);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc0);" NL
7377 " } else if (path == 1) {" NL " atomicAdd(g_buffer4.data0, - g_buffer4.inc0);" NL
7379 " atomicAdd(g_buffer4.data0, g_buffer4.inc1);" NL " atomicAdd(g_buffer4.data1, g_buffer4.inc1);" NL