Lines Matching defs:targets
3887 const GLenum targets[] = { GL_TEXTURE_1D, GL_TEXTURE_2D,
3891 const int kTargets = sizeof(targets) / sizeof(targets[0]);
3962 glBindTexture(targets[i], textures[i]);
3963 glTexParameteri(targets[i], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3964 glTexParameteri(targets[i], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3966 if (targets[i] == GL_TEXTURE_1D)
3968 glTexStorage1D(targets[i], 1, internalformat, 1);
3970 else if (targets[i] == GL_TEXTURE_2D || targets[i] == GL_TEXTURE_RECTANGLE)
3972 glTexStorage2D(targets[i], 1, internalformat, 1, 1);
3974 else if (targets[i] == GL_TEXTURE_3D || targets[i] == GL_TEXTURE_2D_ARRAY)
3976 glTexStorage3D(targets[i], 1, internalformat, 1, 1, 2);
3978 else if (targets[i] == GL_TEXTURE_CUBE_MAP)
3980 glTexStorage2D(targets[i], 1, internalformat, 1, 1);
3982 else if (targets[i] == GL_TEXTURE_CUBE_MAP_ARRAY)
3984 glTexStorage3D(targets[i], 1, internalformat, 1, 1, 12);
3986 else if (targets[i] == GL_TEXTURE_1D_ARRAY)
3988 glTexStorage2D(targets[i], 1, internalformat, 1, 2);
4029 glBindTexture(targets[i], textures[i]);
4032 if (targets[i] == GL_TEXTURE_CUBE_MAP)
4045 << ". Target is: " << EnumToString(targets[i]) << ". Stage is: " << StageName(m_stage)
4057 glGetTexImage(targets[i], 0, Format<T>(), Type<T>(), &data[0]);
4060 if (targets[i] == GL_TEXTURE_3D || targets[i] == GL_TEXTURE_2D_ARRAY)
4062 else if (targets[i] == GL_TEXTURE_CUBE_MAP_ARRAY)
4064 else if (targets[i] == GL_TEXTURE_1D_ARRAY)
4076 << ". Target is: " << EnumToString(targets[i]) << ". Stage is: " << StageName(m_stage)
4433 const GLenum targets[] = { GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, GL_TEXTURE_CUBE_MAP,
4435 const int kTargets = sizeof(targets) / sizeof(targets[0]);
4444 glBindTexture(targets[i], textures[i]);
4445 if (targets[i] != GL_TEXTURE_BUFFER)
4447 glTexParameteri(targets[i], GL_TEXTURE_MIN_FILTER, GL_NEAREST);
4448 glTexParameteri(targets[i], GL_TEXTURE_MAG_FILTER, GL_NEAREST);
4450 if (targets[i] == GL_TEXTURE_2D || targets[i] == GL_TEXTURE_RECTANGLE)
4452 glTexStorage2D(targets[i], 1, internalformat, 1, 1);
4454 else if (targets[i] == GL_TEXTURE_3D || targets[i] == GL_TEXTURE_2D_ARRAY)
4456 glTexStorage3D(targets[i], 1, internalformat, 1, 1, 2);
4458 else if (targets[i] == GL_TEXTURE_CUBE_MAP)
4460 glTexStorage2D(targets[i], 1, internalformat, 1, 1);
4462 else if (targets[i] == GL_TEXTURE_BUFFER)
4467 glTexBuffer(targets[i], internalformat, buffer);
4469 else if (targets[i] == GL_TEXTURE_1D_ARRAY)
4471 glTexStorage2D(targets[i], 1, internalformat, 1, 2);