Lines Matching defs:target
637 GLenum ImageType(GLenum target);
953 GLenum ShaderImageLoadStoreBase::ImageType<vec4>(GLenum target)
955 switch (target)
985 GLenum ShaderImageLoadStoreBase::ImageType<ivec4>(GLenum target)
987 switch (target)
1017 GLenum ShaderImageLoadStoreBase::ImageType<uvec4>(GLenum target)
1019 switch (target)
2508 << tcu::TestLog::Message << "GL_TEXTURE_1D target failed. Value is: " << ToString(data[i])
2525 << tcu::TestLog::Message << "GL_TEXTURE_2D target failed. Value is: " << ToString(data[i])
2541 << tcu::TestLog::Message << "GL_TEXTURE_3D target failed. Value is: " << ToString(data[i])
2557 << tcu::TestLog::Message << "GL_TEXTURE_RECTANGLE target failed. Value is: " << ToString(data[i])
2576 << "GL_TEXTURE_CUBE_MAP_POSITIVE_X target failed. Value is: " << ToString(data[i])
2597 << tcu::TestLog::Message << "GL_TEXTURE_BUFFER target failed. Value is: " << ToString(data[i])
2613 << tcu::TestLog::Message << "GL_TEXTURE_1D_ARRAY target failed. Value is: " << ToString(data[i])
2629 << tcu::TestLog::Message << "GL_TEXTURE_2D_ARRAY target failed. Value is: " << ToString(data[i])
2697 << "GL_TEXTURE_2D_MULTISAMPLE or GL_TEXTURE_2D_MULTISAMPLE_ARRAY target failed."
2750 << "GL_TEXTURE_CUBE_MAP_ARRAY target failed. Value is: " << ToString(data[i])
7634 * @param target Target of created texture
7639 GLenum CreateRGBA8DestinationTexture(GLuint edge, GLuint n_elements, GLenum target, GLuint& out_texture_id)
7644 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target);
7658 return CreateRGBA8Texture(edge, target, n_layers, texture_data, out_texture_id);
7665 * @param target Target of created texture
7670 GLenum CreateRGBA8SourceTexture(GLuint edge, GLuint n_elements, GLenum target, GLuint& out_texture_id)
7675 const GLuint n_layers = GetTotalNumberOfLayers(n_elements, target);
7712 return CreateRGBA8Texture(edge, target, n_layers, texture_data, out_texture_id);
7719 * @param target Target of created texture
7725 GLenum CreateRGBA8Texture(GLuint edge, GLenum target, GLuint n_layers, const std::vector<GLubyte>& texture_data,
7740 glBindTexture(target, texture_id);
7749 if (GL_TEXTURE_CUBE_MAP != target)
7751 glTexImage3D(target, 0 /* level */, GL_RGBA8, edge, edge, n_layers, 0 /* border */, GL_RGBA,
7780 glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, 0);
7781 glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, 0);
7782 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
7802 * @param target Target of texture
7805 void ExtractTextureData(GLuint texture_id, GLuint edge, GLuint n_layers, GLenum target,
7815 glBindTexture(target, texture_id);
7819 if (GL_TEXTURE_CUBE_MAP != target)
7821 glGetTexImage(target, 0, GL_RGBA, GL_UNSIGNED_BYTE, &texture_data[0]);
7840 * @param target Target of texture
7844 GLuint GetLayersPerElement(GLenum target)
7846 switch (target)
7862 * @param target Target of texture
7866 GLuint GetTotalNumberOfLayers(GLuint n_elements, GLenum target)
7868 return GetLayersPerElement(target) * n_elements;