Lines Matching defs:status
286 bool status = true;
306 status = false;
307 return status;
311 return status;
318 GLint status;
319 glGetShaderiv(shader, GL_COMPILE_STATUS, &status);
320 if (status == GL_FALSE)
339 GLint status;
340 glGetProgramiv(program, GL_LINK_STATUS, &status);
341 if (status == GL_FALSE)
455 GLint status;
456 glGetProgramiv(p, GL_LINK_STATUS, &status);
457 if (status == GL_FALSE)
2496 bool status = true;
2506 status = false;
2523 status = false;
2539 status = false;
2555 status = false;
2573 status = false;
2595 status = false;
2611 status = false;
2627 status = false;
2640 return status;
2676 bool status = true;
2694 status = false;
2707 return status;
2736 bool status = true;
2747 status = false;
2760 return status;
3015 bool status = true;
3019 status = false;
3027 status = false;
3039 status = false;
3041 status = false;
3043 status = false;
3045 status = false;
3047 status = false;
3049 status = false;
3051 status = false;
3058 return status;
3111 bool status = true;
3115 status = false;
3123 status = false;
3135 status = false;
3137 status = false;
3143 return status;
3348 bool status = true;
3352 status = false;
3360 status = false;
3372 status = false;
3375 status = false;
3381 return status;
3550 bool status = true;
3554 status = false;
3562 return status;
3614 bool status = true;
3618 status = false;
3625 return status;
3683 bool status = true;
3687 status = false;
3694 return status;
4026 bool status = true;
4040 status = false;
4071 status = false;
4122 status = false;
4133 return status;
4509 bool status = true;
4517 status = false;
4528 return status;
10881 GLint status;
10882 glGetShaderiv(sh, GL_COMPILE_STATUS, &status);
10885 if (status == GL_TRUE)
10942 GLint status;
10943 glGetShaderiv(vsh, GL_COMPILE_STATUS, &status);
10944 if (status == GL_FALSE)
10951 glGetShaderiv(fsh, GL_COMPILE_STATUS, &status);
10952 if (status == GL_FALSE)
10967 glGetProgramiv(p, GL_LINK_STATUS, &status);
10970 if (status == GL_TRUE)