Lines Matching defs:source

2265 		std::string		  source = GenCS<T>(internalformat);
2266 const char* const src = source.c_str();
3929 std::string source = GenStoreShader(m_stage, internalformat, write_value);
3930 const char* const src = source.c_str();
3940 std::string source = GenLoadShader(m_stage, internalformat, expected_value);
3941 const char* const src = source.c_str();
4416 std::string source = GenShader<T>(stage, internalformat);
4417 const char* const src = source.c_str();
6747 * - create two textures: "source" and "destination". Fill "source"
6749 * - prepare a program object that will read texel from "source" image at given
6752 * - bind "source" and "destination" textures as "source" and "destination"
6757 * "source" texture (use glGetTexImage).
6960 /* Prepare "source" and "destination" textures */
6969 /* Compare "source" and "destination" textures */
6981 /* Destroy "source" and "destination" textures */
7071 /** Copy contents of "source" texture to "destination" texture with imageLoad() and imageStore() operations
7074 * @param source_texture_id Id of "source" texture object
7117 /* Set up textures as source and destination images */
7441 /* Prepare "source" and "destination" textures */
7451 /* Compare "source" and "destination" textures */
7480 /* Destroy "source" and "destination" textures */
7559 /** Copy contents of "source" texture to "destination" texture with imageLoad() and imageStore() operations
7562 * @param source_texture_id Id of "source" texture object
7573 /** Copy contents of layer from "source" texture to "destination" texture with imageLoad() and imageStore() operations
7576 * @param source_texture_id Id of "source" texture object
7620 /* Set up textures as source and destination image samplers */
8140 /* Verify that load from "incomplete source" returned 0 */
8277 /** Copy contents of "source" textures to "destination" textures with imageLoad() and imageStore() operations
8281 * @param complete_source_texture_id Id of "complete source" texture object
8282 * @param incomplete_source_texture_id Id of "incomplete source" texture object
8327 /* Setup textures as source and destination images */
9229 /* Get source code for tested shader stage */
9237 /* Set up source code for all required stages */
9419 /** Prepare source for tested shader stage
10868 bool Compile(const std::string& source)
10872 const char* const src = source.c_str();