Lines Matching defs:level

729 	bool CheckBinding(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access,
752 if (i != level)
755 << " should be " << level << tcu::TestLog::EndMessage;
7023 glBindImageTexture(image_unit, texture_id, 0 /* level */, GL_FALSE, 0 /* layer */, GL_READ_WRITE, GL_R8UI);
7216 glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_R8UI, width, height, 0 /* border */, GL_RED_INTEGER,
7523 glBindImageTexture(image_unit, texture_id, 0 /* level */, GL_FALSE /* layered */, layer, GL_READ_WRITE,
7751 glTexImage3D(target, 0 /* level */, GL_RGBA8, edge, edge, n_layers, 0 /* border */, GL_RGBA,
7759 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0 /* level */, GL_RGBA8, edge, edge, 0 /* border */, GL_RGBA,
7761 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0 /* level */, GL_RGBA8, edge, edge, 0 /* border */, GL_RGBA,
7763 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0 /* level */, GL_RGBA8, edge, edge, 0 /* border */, GL_RGBA,
7765 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0 /* level */, GL_RGBA8, edge, edge, 0 /* border */, GL_RGBA,
7767 glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0 /* level */, GL_RGBA8, edge, edge, 0 /* border */, GL_RGBA,
7769 glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0 /* level */, GL_RGBA8, edge, edge, 0 /* border */, GL_RGBA,
7896 * level is different to the base level (base-incomplete).
7900 * - call TexImage2D with <level>: 0,
7909 * - call TexImage2D with <level>: 0,
7914 * - Set level == base_level for complete destinations.
7915 * - Set level != base_level for incomplete destinations that are using
8167 * @param level Texture level
8171 void BindTextureToImage(GLuint program_id, GLuint texture_id, GLint level, GLuint image_unit, const char* uniform_name)
8186 glBindImageTexture(image_unit, texture_id, level, GL_FALSE, 0 /* layer */, GL_READ_WRITE, GL_RGBA8);
8329 0 /* texture level */, 0 /* image_unit */,
8332 0 /* texture level */, 1 /* image_unit */,
8335 2 /* texture level */, 2 /* image_unit */,
8338 2 /* texture level */, 3 /* image_unit */,
8400 glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA8, m_texture_edge, m_texture_edge, 0 /* border */, GL_RGBA,
8481 glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_RGBA8, m_texture_edge, m_texture_edge, 0 /* border */, GL_RGBA,
9324 /* Create first level of texture */
9325 glTexImage2D(GL_TEXTURE_2D, 0 /* level */, GL_R32I, width, height, 0 /*border */, GL_RED_INTEGER, GL_INT,
9613 glBindImageTexture(i /* unit */, texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */,
10065 glBindImageTexture(0 /* first image unit */, m_texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* layer */,
10212 glTexSubImage2D(GL_TEXTURE_2D, 0 /* level */, 0 /* xoffset */, 0 /* yoffset */, m_image_edge, m_image_edge,