Lines Matching defs:buffer

639 	void ClearBuffer(GLenum buffer, GLint drawbuffer, const vec4& color)
641 glClearBufferfv(buffer, drawbuffer, &color[0]);
644 void ClearBuffer(GLenum buffer, GLint drawbuffer, const ivec4& color)
646 glClearBufferiv(buffer, drawbuffer, &color[0]);
649 void ClearBuffer(GLenum buffer, GLint drawbuffer, const uvec4& color)
651 glClearBufferuiv(buffer, drawbuffer, &color[0]);
2406 GLuint buffer;
2408 glGenBuffers(1, &buffer);
2454 glBindBuffer(GL_TEXTURE_BUFFER, buffer);
2458 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, buffer);
2588 glBindBuffer(GL_TEXTURE_BUFFER, buffer);
2638 glDeleteBuffers(1, &buffer);
2942 GLuint buffer;
2944 glGenBuffers(1, &buffer);
2973 glBindBuffer(GL_TEXTURE_BUFFER, buffer);
2977 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, buffer);
3056 glDeleteBuffers(1, &buffer);
3477 GLuint buffer;
3479 glGenBuffers(1, &buffer);
3508 glBindBuffer(GL_TEXTURE_BUFFER, buffer);
3512 glTexBuffer(GL_TEXTURE_BUFFER, internalformat, buffer);
3560 glDeleteBuffers(1, &buffer);
4438 GLuint buffer;
4440 glGenBuffers(1, &buffer);
4464 glBindBuffer(GL_TEXTURE_BUFFER, buffer);
4467 glTexBuffer(targets[i], internalformat, buffer);
4527 glDeleteBuffers(1, &buffer);
5634 << tcu::TestLog::Message << "Bad buffer value found at index " << i << tcu::TestLog::EndMessage;
6880 /* Prepare buffer with vertex positions of "full screen" quad" */
6941 /* Delete buffer */
7097 /* Bind buffer with quad vertex positions */
7356 /* Prepare buffer with vertex positions of "full screen" quad" */
7420 /* Delete buffer */
7600 /* Bind buffer with quad vertex positions */
8034 /* Prepare buffer with vertex positions of "full screen" quad" */
8108 /* Delete buffer */
8308 /* Bind buffer with quad vertex positions */
9884 * - prepare frame buffer with 64x64 R32F color and GL_DEPTH_STENCIL
9890 * - clean frame buffer with color: 0, stencil: 0 and depth 0.5,
9898 * - clean frame buffer with color: 0, stencil: 0 and depth 0.5,
9905 * - clean frame buffer with color: 0, stencil: 0 and depth 0.5,
9914 * - clean frame buffer with color: 0, stencil: 0 and depth 1,
9925 * - clean frame buffer with color: 0, stencil: 128 and depth 1,
9936 * - clean frame buffer with color: 0, stencil: 0 and depth 1,
10236 /* Prepare color render buffer */
10247 /* Prepare depth-stencil render buffer */