Lines Matching defs:rt_
1577 GLuint fbo_, rt_[2];
1584 fbo_ = rt_[0] = rt_[1] = 0;
1609 glGenTextures(2, rt_);
1613 glBindTexture(GL_TEXTURE_2D, rt_[i]);
1623 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_[0], 0);
1624 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0);
1671 glDeleteTextures(2, rt_);
2163 GLuint fbo_, rt_[2];
2171 fbo_ = rt_[0] = rt_[1] = 0;
2222 glGenTextures(2, rt_);
2225 glBindTexture(GL_TEXTURE_2D, rt_[i]);
2235 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_[0], 0);
2236 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0);
2284 glDeleteTextures(2, rt_);
2326 GLuint fbo_, rt_[2];
2333 fbo_ = rt_[0] = rt_[1] = 0;
2361 glGenTextures(2, rt_);
2365 glBindTexture(GL_TEXTURE_2D, rt_[i]);
2375 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_[0], 0);
2376 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0);
2453 glDeleteTextures(2, rt_);
2492 GLuint fbo_, rt_[8];
2500 memset(rt_, 0, sizeof(rt_));
2531 glGenTextures(8, rt_);
2535 glBindTexture(GL_TEXTURE_2D, rt_[i]);
2548 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, rt_[i], 0);
2641 glDeleteTextures(8, rt_);
2678 GLuint fbo_, rt_;
2705 fbo_ = rt_ = 0;
2753 glGenTextures(1, &rt_);
2754 glBindTexture(GL_TEXTURE_2D, rt_);
2763 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_, 0);
2798 glDeleteTextures(1, &rt_);
2839 GLuint fbo_, rt_;
2847 fbo_ = rt_ = 0;
2882 glGenTextures(1, &rt_);
2883 glBindTexture(GL_TEXTURE_2D, rt_);
2892 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_, 0);
2922 glDeleteTextures(1, &rt_);
2963 GLuint fbo_, rt_;
2972 fbo_ = rt_ = 0;
3011 glGenTextures(1, &rt_);
3012 glBindTexture(GL_TEXTURE_2D, rt_);
3021 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_, 0);
3050 glDeleteTextures(1, &rt_);
3656 GLuint fbo_, rt_[2];
3663 fbo_ = rt_[0] = rt_[1] = 0;
3687 glGenTextures(2, rt_);
3691 glBindTexture(GL_TEXTURE_2D, rt_[i]);
3701 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_[0], 0);
3702 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0);
3749 glDeleteTextures(2, rt_);
4025 GLuint fbo_, rt_[2];
4032 fbo_ = rt_[0] = rt_[1] = 0;
4056 glGenTextures(2, rt_);
4060 glBindTexture(GL_TEXTURE_2D, rt_[i]);
4070 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, rt_[0], 0);
4071 glFramebufferTexture(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, rt_[1], 0);
4125 glDeleteTextures(2, rt_);