Lines Matching defs:access
819 void* MapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
823 map_pointer_ = glMapBufferRange(GL_ATOMIC_COUNTER_BUFFER, offset, length, access);
828 access_flags_ = access;
829 if ((access & GL_MAP_WRITE_BIT) && (access & GL_MAP_READ_BIT))
831 else if (access & GL_MAP_READ_BIT)
833 else if (access & GL_MAP_WRITE_BIT)
840 void* Map(GLenum access)
844 map_pointer_ = glMapBuffer(GL_ATOMIC_COUNTER_BUFFER, access);
848 access_ = access;
849 if (access == GL_READ_WRITE)
851 else if (access == GL_READ_ONLY)
853 else if (access == GL_WRITE_ONLY)
2815 return NL "Atomic Counters used to access Uniform Buffer Objects";
2820 return NL "Atomic counters are used to access UBOs. In that way each shader invocation can access UBO at "
2938 return NL "Atomic Counters used to access Texture Buffer Objects";
2943 return NL "Atomic counters are used to access TBOs. In that way each shader invocation can access TBO at "