Lines Matching refs:half_index
2448 GLint half_index = max_buffers / 2;
2449 gl.bindBuffersBase(target, 0 /* first */, half_index /* count */, 0);
2452 for (GLint j = 0; j < half_index; ++j)
2457 for (GLint j = half_index; j < max_buffers; ++j)
2462 gl.bindBuffersBase(target, half_index /* first */, max_buffers - half_index /* count */, 0);
2620 GLint half_index = max_buffers / 2;
2621 gl.bindBuffersRange(target, 0 /* first */, half_index /* count */, 0, &offsets[0], &sizes[0]);
2624 for (GLint j = 0; j < half_index; ++j)
2629 for (GLint j = half_index; j < max_buffers; ++j)
2634 gl.bindBuffersRange(target, half_index /* first */, max_buffers - half_index /* count */, 0, &offsets[0],
2804 GLint half_index = max_textures / 2;
2811 gl.bindTextures(0, half_index, &t_texture_ids[0]);
2814 for (GLint i = 0; i < half_index; ++i)
2819 for (GLint i = half_index; i < max_textures; ++i)
2830 gl.bindTextures(half_index, max_textures - half_index, 0);
2943 GLint half_index = max_samplers / 2;
2945 gl.bindSamplers(0, half_index, &t_sampler_ids[0]);
2948 for (GLint i = 0; i < half_index; ++i)
2953 for (GLint i = half_index; i < max_samplers; ++i)
2962 gl.bindSamplers(half_index, max_samplers - half_index, 0);
3129 GLint half_index = max_textures / 2;
3136 gl.bindImageTextures(0, half_index, &t_texture_ids[0]);
3139 for (GLint i = 0; i < half_index; ++i)
3144 for (GLint i = half_index; i < max_textures; ++i)
3155 gl.bindImageTextures(half_index, max_textures - half_index, 0);
3286 GLint half_index = max_buffers / 2;
3288 gl.bindVertexBuffers(0, half_index, &t_buffer_ids[0], &offsets[0], &strides[0]);
3291 for (GLint i = 0; i < half_index; ++i)
3296 for (GLint i = half_index; i < max_buffers; ++i)
3305 gl.bindVertexBuffers(half_index, max_buffers - half_index, 0, &offsets[0], &strides[0]);