Lines Matching defs:m_id

192 	glw::GLuint m_id;
228 glw::GLuint m_id;
262 glw::GLuint m_id;
303 glw::GLuint m_id;
368 glw::GLuint m_id;
384 Buffer::Buffer() : m_id(m_invalid_id), m_context(0), m_target(GL_ARRAY_BUFFER)
426 Generate(gl, m_id);
427 Bind(gl, m_id, m_target);
436 if (m_invalid_id != m_id)
440 gl.deleteBuffers(1, &m_id);
441 m_id = m_invalid_id;
450 if (m_invalid_id == m_id)
457 Bind(gl, m_id, m_target);
466 if (m_invalid_id == m_id)
473 BindBase(gl, m_id, m_target, index);
558 Framebuffer::Framebuffer(deqp::Context& context) : m_id(m_invalid_id), m_context(context)
576 if (m_invalid_id != m_id)
580 gl.deleteFramebuffers(1, &m_id);
581 m_id = m_invalid_id;
643 : m_id(m_invalid_id)
691 Create(gl, m_id);
692 Attach(gl, m_id, m_compute.m_id);
693 Attach(gl, m_id, m_fragment.m_id);
694 Attach(gl, m_id, m_geometry.m_id);
695 Attach(gl, m_id, m_tess_ctrl.m_id);
696 Attach(gl, m_id, m_tess_eval.m_id);
697 Attach(gl, m_id, m_vertex.m_id);
700 Link(gl, m_id);
710 if (m_invalid_id != m_id)
714 gl.deleteProgram(m_id);
715 m_id = m_invalid_id;
733 Use(gl, m_id);
826 Shader::Shader(deqp::Context& context) : m_id(m_invalid_id), m_context(context)
858 Create(gl, stage, m_id);
859 Source(gl, m_id, source);
861 Compile(gl, m_id);
869 if (m_invalid_id != m_id)
873 gl.deleteShader(m_id);
874 m_id = m_invalid_id;
955 Texture::Texture() : m_id(m_invalid_id), m_context(0)
991 Generate(gl, m_id);
992 Bind(gl, m_id, GL_TEXTURE_BUFFER);
1016 Generate(gl, m_id);
1017 Bind(gl, m_id, target);
1027 if (m_invalid_id != m_id)
1031 gl.deleteTextures(1, &m_id);
1032 m_id = m_invalid_id;
1639 gl.bindBuffersBase(GL_ARRAY_BUFFER, first, count, &buffer.m_id);
1642 gl.bindBuffersRange(GL_ARRAY_BUFFER, first, count, &buffer.m_id, &offset, &size);
1700 buffer_ids[j] = buffer[j].m_id;
1873 texture_ids[i] = texture[i].m_id;
2109 texture_ids[i] = texture[i].m_id;
2171 t_texture.Generate(gl, t_texture.m_id);
2172 t_texture.Bind(gl, t_texture.m_id, GL_TEXTURE_2D);
2177 t_texture_ids[validated_index] = t_texture.m_id;
2197 t_texture_ids[validated_index] = t_texture.m_id;
2270 buffer_ids[j] = buffer[j].m_id;
2424 buffer_ids[j] = buffer[j].m_id;
2508 gl.bindBufferBase(target, 0, buffer[0].m_id);
2510 checkBinding(m_context, pname_binding, 0, target_name, buffer[0].m_id);
2594 buffer_ids[j] = buffer[j].m_id;
2681 gl.bindBufferBase(target, 0, buffer[0].m_id);
2683 checkBinding(m_context, pname_binding, 0, target_name, buffer[0].m_id);
2765 texture[i].InitBuffer(m_context, GL_RGBA8, buffer.m_id);
2782 texture_ids[i] = texture[i].m_id;
3091 texture[i].InitBuffer(m_context, GL_RGBA8, buffer.m_id);
3108 texture_ids[i] = texture[i].m_id;
3257 buffer_ids[i] = buffer[i].m_id;
3434 uni_buffer_ids[i] = uni_buffer[i].m_id;
3599 uni_buffer_ids[i] = uni_buffer.m_id;
3771 fillMSTexture(m_context, texture[i].m_id, i, is_array);
3777 texture[i].InitBuffer(m_context, GL_R32UI, texture_buffer.m_id);
3782 Texture::Bind(gl, texture[i].m_id, target);
3793 texture_ids[i] = texture[i].m_id;
4029 fillMSTexture(m_context, texture[i].m_id, i, is_array);
4035 texture[i].InitBuffer(m_context, GL_R32UI, texture_buffer.m_id);
4040 Texture::Bind(gl, texture[i].m_id, target);
4049 texture_ids[i] = texture[i].m_id;
4260 Texture::Bind(gl, texture[i].m_id, GL_TEXTURE_2D);
4264 texture_ids[i] = texture[i].m_id;
4504 buffer_ids[i] = buffer.m_id;
4516 Framebuffer::Generate(gl, framebuffer.m_id);
4517 Framebuffer::Bind(gl, GL_DRAW_FRAMEBUFFER, framebuffer.m_id);
4518 Framebuffer::AttachTexture(gl, GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.m_id, 0 /* level */, width,
4605 Texture::Bind(gl, texture.m_id, GL_TEXTURE_2D);