Lines Matching defs:levels
335 void InitStorage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format,
360 static void Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format,
1003 * @param levels Number of levels
1009 void Texture::InitStorage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format,
1018 Storage(gl, target, levels, internal_format, width, height, depth, allow_error);
1209 * @param levels Number of levels
1215 void Texture::Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format,
1221 gl.texStorage1D(target, levels, internal_format, width);
1231 gl.texStorage2D(target, levels, internal_format, width, height);
1238 gl.texStorage2DMultisample(target, levels, internal_format, width, height, GL_FALSE);
1245 gl.texStorage3DMultisample(target, levels, internal_format, width, height, depth, GL_FALSE);
1254 gl.texStorage3D(target, levels, internal_format, width, height, depth);
1866 texture[0].InitStorage(m_context, GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, width, height, depth);
1867 texture[1].InitStorage(m_context, GL_TEXTURE_2D_ARRAY, 1 /* levels */, GL_RGBA8, width, height, depth);
1868 texture[2].InitStorage(m_context, GL_TEXTURE_1D_ARRAY, 1 /* levels */, GL_RGBA8, width, height, depth);
1869 texture[3].InitStorage(m_context, GL_TEXTURE_3D, 1 /* levels */, GL_RGBA8, width, height, depth);
4513 texture.InitStorage(m_context, GL_TEXTURE_2D, 1 /* levels */, GL_RGBA8, width, height, 1 /* depth */);