Lines Matching defs:internal_format

333 	void InitBuffer(deqp::Context& context, glw::GLenum internal_format, glw::GLuint buffer_id);
335 void InitStorage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format,
345 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth,
356 static void Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format,
360 static void Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format,
982 * @param internal_format Internal format of texture
985 void Texture::InitBuffer(deqp::Context& context, glw::GLenum internal_format, glw::GLuint buffer_id)
995 gl.texBuffer(GL_TEXTURE_BUFFER, internal_format, buffer_id);
1004 * @param internal_format Internal format of texture
1009 void Texture::InitStorage(deqp::Context& context, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format,
1018 Storage(gl, target, levels, internal_format, width, height, depth, allow_error);
1053 * @param internal_format Format of data
1061 glw::GLenum internal_format, glw::GLuint width, glw::GLuint height, glw::GLuint depth,
1067 gl.compressedTexImage1D(target, level, internal_format, width, 0 /* border */, image_size, data);
1073 gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size, data);
1077 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /* border */,
1079 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /* border */,
1081 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /* border */,
1083 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /* border */,
1085 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /* border */,
1087 gl.compressedTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /* border */,
1093 gl.compressedTexImage3D(target, level, internal_format, width, height, depth, 0 /* border */, image_size, data);
1156 * @param internal_format Format of data
1164 void Texture::Image(const glw::Functions& gl, glw::GLenum target, glw::GLint level, glw::GLenum internal_format,
1171 gl.texImage1D(target, level, internal_format, width, 0 /* border */, format, type, data);
1177 gl.texImage2D(target, level, internal_format, width, height, 0 /* border */, format, type, data);
1181 gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internal_format, width, height, 0 /* border */, format,
1183 gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internal_format, width, height, 0 /* border */, format,
1185 gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internal_format, width, height, 0 /* border */, format,
1187 gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internal_format, width, height, 0 /* border */, format,
1189 gl.texImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internal_format, width, height, 0 /* border */, format,
1191 gl.texImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internal_format, width, height, 0 /* border */, format,
1197 gl.texImage3D(target, level, internal_format, width, height, depth, 0 /* border */, format, type, data);
1210 * @param internal_format Internal format of texture
1215 void Texture::Storage(const glw::Functions& gl, glw::GLenum target, glw::GLsizei levels, glw::GLenum internal_format,
1221 gl.texStorage1D(target, levels, internal_format, width);
1231 gl.texStorage2D(target, levels, internal_format, width, height);
1238 gl.texStorage2DMultisample(target, levels, internal_format, width, height, GL_FALSE);
1245 gl.texStorage3DMultisample(target, levels, internal_format, width, height, depth, GL_FALSE);
1254 gl.texStorage3D(target, levels, internal_format, width, height, depth);