Lines Matching defs:data

169 				  const glw::GLvoid* data);
184 const glw::GLvoid* data);
189 glw::GLvoid* data);
346 glw::GLsizei image_size, const glw::GLvoid* data);
358 const glw::GLvoid* data);
409 /** Initialize buffer instance with some data
415 * @param data <data> parameter
418 const glw::GLvoid* data)
428 Data(gl, m_target, usage, size, data);
507 * @param data <data> parameter
510 const glw::GLvoid* data)
512 gl.bufferData(target, size, data, usage);
542 * @param data <data> parameter
545 glw::GLvoid* data)
547 gl.bufferSubData(target, offset, size, data);
1053 * @param internal_format Format of data
1057 * @param image_size Size of data
1058 * @param data Buffer with image data
1062 glw::GLsizei image_size, const glw::GLvoid* data)
1067 gl.compressedTexImage1D(target, level, internal_format, width, 0 /* border */, image_size, data);
1073 gl.compressedTexImage2D(target, level, internal_format, width, height, 0 /* border */, image_size, data);
1078 image_size, data);
1080 image_size, data);
1082 image_size, data);
1084 image_size, data);
1086 image_size, data);
1088 image_size, data);
1093 gl.compressedTexImage3D(target, level, internal_format, width, height, depth, 0 /* border */, image_size, data);
1121 /** Get texture data
1125 * @param format Format of data
1126 * @param type Type of data
1127 * @param out_data Buffer for data
1156 * @param internal_format Format of data
1160 * @param format Format of data
1161 * @param type Type of data
1162 * @param data Buffer with image data
1166 const glw::GLvoid* data)
1171 gl.texImage1D(target, level, internal_format, width, 0 /* border */, format, type, data);
1177 gl.texImage2D(target, level, internal_format, width, height, 0 /* border */, format, type, data);
1182 type, data);
1184 type, data);
1186 type, data);
1188 type, data);
1190 type, data);
1192 type, data);
1197 gl.texImage3D(target, level, internal_format, width, height, depth, 0 /* border */, format, type, data);
1276 * @param format Format of data
1277 * @param type Type of data
1278 * @param pixels Buffer with image data
1637 buffer.InitData(m_context, GL_ARRAY_BUFFER, GL_DYNAMIC_COPY, buffer_size, 0 /* data */);
1698 buffer[j].InitData(m_context, target, GL_DYNAMIC_COPY, buffer_size, 0 /* data */);
2268 buffer[j].InitData(m_context, GL_ARRAY_BUFFER, GL_DYNAMIC_COPY, buffer_size, 0 /* data */);
2422 buffer[j].InitData(m_context, target, GL_DYNAMIC_COPY, buffer_size, 0 /* data */);
2592 buffer[j].InitData(m_context, target, GL_DYNAMIC_COPY, buffer_size, 0 /* data */);
2752 buffer.InitData(m_context, GL_TEXTURE_BUFFER, GL_DYNAMIC_COPY, 16 /* size */, 0 /* data */);
3073 buffer.InitData(m_context, GL_TEXTURE_BUFFER, GL_DYNAMIC_COPY, 16 /* size */, 0 /* data */);
3255 buffer[i].InitData(m_context, GL_ARRAY_BUFFER, GL_DYNAMIC_COPY, buffer_size, 0 /* data */);
3392 static const GLchar* ubo = "layout (std140, binding = XXX) uniform BXXX { vec4 data; } bXXX;";
3423 const GLfloat data[4] = {
3427 sum[0] += data[0];
3428 sum[1] += data[1];
3429 sum[2] += data[2];
3430 sum[3] += data[3];
3432 uni_buffer[i].InitData(m_context, GL_UNIFORM_BUFFER, GL_DYNAMIC_COPY, buffer_size, data);
3442 ssb_buffer.InitData(m_context, GL_SHADER_STORAGE_BUFFER, GL_DYNAMIC_COPY, buffer_size, 0 /* data */);
3471 replaceToken("SUM_LIST", sum_position, "bXXX.data + SUM_LIST", cs_source);
3537 "layout (std140, binding = 0) uniform B0 { int data; } b0;"
3538 "layout (std140, binding = 1) uniform B1 { int data; } b1;"
3539 "layout (std140, binding = 2) uniform B2 { int data; } b2;"
3540 "layout (std140, binding = 3) uniform B3 { int data; } b3;"
3548 " //ssb.sum = b1.data;// + b1.data + b2.data + b3.data;\n"
3549 " ssb.sum = b0.data + b1.data + b2.data + b3.data;\n"
3553 static const GLint data[] = { 0x00010001, 0x01000100 };
3590 const void* src = &data[(i % 2)];
3610 ssb_buffer.InitData(m_context, GL_SHADER_STORAGE_BUFFER, GL_DYNAMIC_COPY, sizeof(GLint), 0 /* data */);
3752 GLuint data[width * height * depth];
3756 data[j] = i;
3776 texture_buffer.InitData(m_context, GL_TEXTURE_BUFFER, GL_DYNAMIC_COPY, sizeof(data), data);
3784 GL_RED_INTEGER, GL_UNSIGNED_INT, &data);
3805 ssb_buffer.InitData(m_context, GL_SHADER_STORAGE_BUFFER, GL_DYNAMIC_COPY, sizeof(GLuint), 0 /* data */);
4010 GLuint data[width * height * depth];
4014 data[j] = i;
4034 texture_buffer.InitData(m_context, GL_TEXTURE_BUFFER, GL_DYNAMIC_COPY, sizeof(data), data);
4042 GL_RED_INTEGER, GL_UNSIGNED_INT, &data);
4061 ssb_buffer.InitData(m_context, GL_SHADER_STORAGE_BUFFER, GL_DYNAMIC_COPY, sizeof(GLuint), 0 /* data */);
4230 GLuint data[width * height * depth];
4234 data[j] = 0;
4243 data[j] = 1;
4244 data[j + last_line_offset] = 1;
4251 data[line_offset] = 1;
4252 data[line_offset + last_pixel_in_line_offset] = 1;
4262 GL_RED_INTEGER, GL_UNSIGNED_INT, &data);
4276 ssb_buffer.InitData(m_context, GL_SHADER_STORAGE_BUFFER, GL_DYNAMIC_COPY, sizeof(GLuint), 0 /* data */);
4479 std::vector<GLfloat> data;
4484 data.resize(max_buffers * 4);
4488 /* Prepare data */
4493 data[i * 4 + 0] = value;
4494 data[i * 4 + 1] = value;
4495 data[i * 4 + 2] = value;
4496 data[i * 4 + 3] = value;
4500 buffer.InitData(m_context, GL_ARRAY_BUFFER, GL_DYNAMIC_COPY, data.size() * sizeof(GLfloat), &data[0]);