Lines Matching defs:configuration
154 void SamplerTest::PrepareProgram(Configuration configuration)
166 { { s_fragment_shader_head, configuration.sampler_template, s_fragment_shader_body,
167 configuration.fetch_template, s_fragment_shader_tail },
312 void SamplerTest::PrepareTexture(Configuration configuration)
325 gl.bindTexture(configuration.texture_target, m_to);
328 if (configuration.is_shadow)
330 gl.texParameteri(configuration.texture_target, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
331 gl.texParameteri(configuration.texture_target, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
335 gl.texParameteri(configuration.texture_target, GL_TEXTURE_COMPARE_MODE, GL_NONE);
412 bool SamplerTest::Check(Configuration configuration)
427 if (de::abs(configuration.expected_result[i] - result[i]) > 0.0125 /* precision */)