Lines Matching refs:glw

115 	glw::GLuint	m_texture_1D;
116 glw::GLuint m_texture_1D_array;
117 glw::GLuint m_texture_2D;
118 glw::GLuint m_texture_rectangle;
119 glw::GLuint m_texture_2D_compressed;
120 glw::GLuint m_texture_2D_multisampled;
121 glw::GLubyte* m_destination_buffer;
124 typedef void(GLW_APIENTRY* PFNGLGETTEXTURESUBIMAGEPROC)(glw::GLuint texture, glw::GLint level, glw::GLint xoffset,
125 glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width,
126 glw::GLsizei height, glw::GLsizei depth, glw::GLenum format,
127 glw::GLenum type, glw::GLsizei bufSize, void* pixels);
129 typedef void(GLW_APIENTRY* PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(glw::GLuint texture, glw::GLint level,
130 glw::GLint xoffset, glw::GLint yoffset,
131 glw::GLint zoffset, glw::GLsizei width,
132 glw::GLsizei height, glw::GLsizei depth,
133 glw::GLsizei bufSize, void* pixels);
158 static const glw::GLubyte s_texture_data[];
159 static const glw::GLuint s_texture_data_size;
160 static const glw::GLuint s_texture_data_width;
161 static const glw::GLuint s_texture_data_height;
163 static const glw::GLubyte s_texture_data_compressed[];
164 static const glw::GLuint s_texture_data_compressed_size;
165 static const glw::GLuint s_texture_data_compressed_width;
166 static const glw::GLuint s_texture_data_compressed_height;
168 static const glw::GLuint s_destination_buffer_size;
219 glw::GLuint m_texture;
222 void prepare(glw::GLenum target, bool is_compressed);
223 bool check(glw::GLenum target, bool is_compressed);
227 typedef void(GLW_APIENTRY* PFNGLGETTEXTURESUBIMAGEPROC)(glw::GLuint texture, glw::GLint level, glw::GLint xoffset,
228 glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width,
229 glw::GLsizei height, glw::GLsizei depth, glw::GLenum format,
230 glw::GLenum type, glw::GLsizei bufSize, void* pixels);
232 typedef void(GLW_APIENTRY* PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(glw::GLuint texture, glw::GLint level,
233 glw::GLint xoffset, glw::GLint yoffset,
234 glw::GLint zoffset, glw::GLsizei width,
235 glw::GLsizei height, glw::GLsizei depth,
236 glw::GLsizei bufSize, void* pixels);
242 static const glw::GLubyte s_texture_data[];
243 static const glw::GLsizei s_texture_data_size;
244 static const glw::GLsizei s_texture_data_width;
245 static const glw::GLsizei s_texture_data_height;
246 static const glw::GLsizei s_texture_data_depth;
248 static const glw::GLubyte s_texture_data_compressed[];
249 static const glw::GLsizei s_texture_data_compressed_size;