Lines Matching defs:shaders
87 /* Clean shaders */
261 /** Attach shaders and link program
272 /* Attach shaders */
3340 /* For all shaders and uniform type combinations */
3677 /** Prepare source code for "boilerplate" shaders
3797 /* Storage for ready shaders */
3868 /* Prepare compute, tess_ctrl, tess_eval, geometry shaders */
3916 /* Select shaders that will be used by program */
4041 /** Prepare source code for "tested" compute shaders
4809 /** Cleans program and attached shaders
4828 /* Clean shaders */
4901 /* Compile shaders */
4980 /** Attach shaders and link program
4992 /* Attach shaders */
6076 /* m_cs_id is initialized only if compute shaders are supported */
6126 /* m_cs_id is initialized only if compute shaders are supported */
6370 /* Compile the shaders */
6371 const glw::GLuint shaders[] = { m_cs_id, m_fs_id, m_gs_id, m_tc_id, m_te_id, m_vs_id };
6372 const unsigned int n_shaders = sizeof(shaders) / sizeof(shaders[0]);
6377 glw::GLuint so_id = shaders[n_shader];
6406 } /* for (all shaders) */
8714 /* Assign the bodies to relevant shaders */
8853 /** Compiles all shaders attached to test program object and links it.
8872 /* Compile the shaders */
9009 /* Geometry shaders outputs 4 vertices making up a triangle strip per draw call.
9218 /* Log shaders used for the iteration */
10018 /* Attach the shaders to the program object */
10927 /* Assign the bodies to relevant shaders */