Lines Matching defs:program_id
3572 * @param program_id Program id
3577 void GPUShaderFP64Test2::inspectProgram(glw::GLuint program_id, glw::GLint n_uniforms,
3594 uniform_block_index = gl.getUniformBlockIndex(program_id, m_uniform_block_name);
3603 gl.getActiveUniformBlockiv(program_id, uniform_block_index, GL_UNIFORM_BLOCK_DATA_SIZE, &out_buffer_size);
3618 gl.getUniformIndices(program_id, 1 /* count */, &uniform_name, &index);
3629 gl.getActiveUniform(program_id, index, (glw::GLsizei)(uniform_name_str.length() * 2) /* bufSize */, 0, &size, &type,
3644 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_OFFSET, &offset);
3655 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_MATRIX_STRIDE, &matrix_stride);
3666 gl.getActiveUniformsiv(program_id, 1 /* count */, &index, GL_UNIFORM_ARRAY_STRIDE, &array_stride);
4132 const glw::GLuint program_id = program_info.m_program_object_id;
4138 inspectProgram(program_id, n_uniforms, uniform_type, buffer_size, uniform_details, uniform_block_index);
4177 gl.uniformBlockBinding(program_id, uniform_block_index, 0 /* binding */);
4314 * @param program_id Program object id
4317 void GPUShaderFP64Test2::testBegin(glw::GLuint program_id, shaderStage shader_stage) const
4344 gl.getTransformFeedbackVarying(program_id, 0 /* index */, 16 /* bufSize */, 0 /* length */, &size, &type,
4408 glw::GLint location = gl.getUniformLocation(program_id, "result");
12940 void testBegin(const functionObject& function_object, glw::GLuint program_id, glw::GLuint vertex);
15159 * @param program_id Program object id
15162 void BuiltinFunctionTest::testBegin(const functionObject& function_object, glw::GLuint program_id, glw::GLuint vertex)
15195 const glw::GLint uniform_location = gl.getUniformLocation(program_id, uniform_name);