Lines Matching defs:element
4153 for (glw::GLuint element = 0; element < n_elements; ++element, ++element_ordinal)
4155 const glw::GLuint column = element / n_rows;
4156 const glw::GLuint column_elem = element % n_rows;
4236 for (glw::GLuint element = 0; element < n_elements; ++element, ++element_ordinal)
4238 stream << "i * (" << n_elements << ") + " << element + 1;
4240 if (n_elements != element + 1)
5035 * @param element Index of element in uniform
5039 glw::GLdouble GPUShaderFP64Test3::getExpectedValue(glw::GLuint type_ordinal, glw::GLuint element) const
5042 ((m_base_element - (glw::GLdouble)element) / 4.0);
5184 /* For each element of uniform */
5185 for (glw::GLuint element = 0; element < n_elements; ++element)
5187 const glw::GLuint column = element / column_length;
5188 const glw::GLuint column_elem = element % column_length;
5189 const glw::GLdouble value = getExpectedValue(type_ordinal, element);
5561 for (glw::GLuint element = 0; element < it->m_n_elements; ++element)
5563 stream << getExpectedValue(type_ordinal, element);
5566 if (it->m_n_elements != element + 1)
14719 case FUNCTION_CROSS: /* Only 3 element vectors */