Lines Matching defs:compile

146 	/* Create shader objects and compile */
152 compile(m_compute_shader_id, compute_shader_code);
160 compile(m_fragment_shader_id, fragment_shader_code);
168 compile(m_geometry_shader_id, geometry_shader_code);
176 compile(m_tesselation_control_shader_id, tesselation_control_shader_code);
184 compile(m_tesselation_evaluation_shader_id, tesselation_evaluation_shader_code);
192 compile(m_vertex_shader_id, vertex_shader_code);
215 void Utils::programInfo::compile(glw::GLuint shader_id, const glw::GLchar* shader_code) const
253 m_context.getTestContext().getLog() << tcu::TestLog::Message << "Failed to compile shader:\n"
257 TCU_FAIL("Failed to compile shader");
4762 void GPUShaderFP64Test3::programInfo::compile(deqp::Context& context, glw::GLuint shader_id,
4801 context.getTestContext().getLog() << tcu::TestLog::Message << "Failed to compile shader:\n"
4805 TCU_FAIL("Failed to compile shader");
4902 compile(context, m_fragment_shader_id, fragment_shader_code);
4903 compile(context, m_geometry_shader_id, geometry_shader_code);
4904 compile(context, m_tesselation_control_shader_id, tesselation_control_shader_code);
4905 compile(context, m_tesselation_evaluation_shader_id, tesselation_evaluation_shader_code);
4906 compile(context, m_vertex_shader_id, vertex_shader_code);
8875 m_testCtx.getLog() << tcu::TestLog::Message << "Fragment shader failed to compile." << tcu::TestLog::EndMessage;
8882 m_testCtx.getLog() << tcu::TestLog::Message << "Geometry shader failed to compile." << tcu::TestLog::EndMessage;
8889 m_testCtx.getLog() << tcu::TestLog::Message << "Tessellation control shader failed to compile."
8897 m_testCtx.getLog() << tcu::TestLog::Message << "Tessellation evaluation shader failed to compile."
8905 m_testCtx.getLog() << tcu::TestLog::Message << "Vertex shader failed to compile." << tcu::TestLog::EndMessage;
10515 /* This shader should have never failed to compile! */
11585 /* Try to compile the shader */