Lines Matching defs:body
3735 /* Stage specific main body */
3834 test_shader_body_code /* body */, vertex_shader_code);
3849 uniform_verification.c_str() /* verification */, test_shader_body_code /* body */,
3859 prepareBoilerplateShader("" /* layout */, boilerplate_fragment_shader_body_code /* body */,
3881 uniform_verification.c_str() /* verification */, test_geometry_shader_body_code /* body */,
3890 uniform_verification.c_str() /* verification */, test_tess_ctrl_shader_body_code /* body */,
3895 "" /* verification */, passthrough_tess_eval_shader_body_code /* body */,
3903 boilerplate_tess_ctrl_shader_body_code /* body */, tess_ctrl_shader_code);
3907 uniform_verification.c_str() /* verification */, test_shader_body_code /* body */,
6085 /* Configure compute shader body */
6133 /* Configure vertex shader body */
6177 /* Configure tessellation control shader body */
6229 /* Configure tessellation evaluation shader body */
6275 /* Configure geometry shader body */
6324 /* Configure fragment shader body */
7588 /** Returns body of a vertex shader that should be used for particular test case,
7740 /* Configure shader body */
7741 std::string body = getVertexShaderBody(test_case);
7742 const char* body_raw_ptr = body.c_str();
7748 test_case.shader_body = body;
8324 " Following is shader body:\n"
8334 /** Retrieves body of a compute shader that should be used for the purpose of
8382 /* Add actual body */
8386 /* Return the body */
8390 /** Retrieves body of a fragment shader that should be used for the purpose of
8435 /* Add actual body */
8439 /* Return the body */
8443 /** Retrieves body of a geometry shader that should be used for the purpose of
8492 /* Add actual body */
8500 /** Retrieves body of a tesellation control shader that should be used for the purpose of
8550 /* Continue with the actual body. */
8556 /* Return the body */
8560 /** Retrieves body of a tessellation evaluation shader that should be used for the purpose of
8610 /* Continue with the actual body. */
8613 /* Complete the body */
8616 /* Return the body */
8620 /** Retrieves body of a vertex shader that should be used for the purpose of
8668 /* Start actual body */
8975 /** Updates shader object's body and then compiles the shader.
8977 * @param body Body to use for the shader.
8981 bool GPUShaderFP64Test7::compileShader(glw::GLint shader_id, const std::string& body)
8983 const char* body_raw_ptr = body.c_str();
9303 /** Retrieves body of a shader that defines input variable of user-specified type & array size
9358 /** Retrieves body of a shader that defines double-precision floating-point output variable. (case b) ).
9394 /** Retrieves body of a fragment shader that uses user-specified set of variables
9571 /** Retrieves body of a geometry shader that uses user-specified set of variables
9663 /** Retrieves body of a tessellation control shader that uses user-specified set of variables
9745 /** Retrieves body of a tessellation evaluation shader that uses user-specified set of variables
9860 /** Retrieves body of a vertex shader that uses user-specified set of variables
10518 " Following is shader's body:\n"
10695 /** Retrieves body of a compute shader that should be used for the purpose of
10706 /* Form the body */
10716 /* Return the body */
10720 /** Retrieves body of a fragment shader that should be used for the purpose of
10731 /* Form the body */
10739 /* Return the body */
10754 /* Form the body */
10791 /** Retrieves body of a geometry shader that should be used for the purpose of
10802 /* Form the body */
10817 /** Retrieves body of a tesellation control shader that should be used for the purpose of
10828 /* Form the body */
10838 /* Return the body */
10842 /** Retrieves body of a tessellation evaluation shader that should be used for the purpose of
10853 /* Form the body */
10863 /* Return the body */
10867 /** Retrieves body of a vertex shader that should be used for the purpose of
10878 /* Form the body */
11382 /** Returns body of a vertex shader that should be used for user-specified test case
11387 * @return Requested GLSL shader body.
11476 /* Add actual body */
11582 /* Store the shader's body */