Lines Matching defs:first
779 * @param first First type to compare
784 bool Type::CanTypesShareLocation(TYPES first, TYPES second)
786 if (first == second)
791 if (Float == first || Float == second || Double == first || Double == second)
1574 /** Replace first occurance of <token> with <text> in <string> starting at <search_posistion>
5642 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
5646 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
6467 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
8640 * @param test_case_index Pass as param to first implemetnation
8641 * @param program_interface Pass as param to first implemetnation
8642 * @param program Pass as param to first implemetnation
8647 * @param vs_buffer Pass as param to first implemetnation
8656 /* Call first implementation */
8716 const std::vector<GLubyte>& first = type.GenerateData();
8723 memcpy(ptr + first_offset, &first[0], first.size());
8730 memcpy(ptr + eigth_offset, &first[0], first.size());
10596 vs_uni_block->Member("first", "", 0 /* expected_component */, 0 /* expected_location */, Utils::Type::vec4,
10688 const std::vector<GLubyte>& first = type.GenerateData();
10695 memcpy(ptr + first_offset, &first[0], first.size());
10702 memcpy(ptr + eigth_offset, &first[0], first.size());
12360 vs_buf_Block->Member("first", "", 0 /* expected_component */, 0 /* expected_location */, Utils::Type::vec4,
12505 size_t position = 100; /* Skip first part */
12642 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
12646 gl.drawArraysInstanced(GL_PATCHES, 0 /* first */, 1 /* count */, m_n_instances);
13040 // the second struct member 's location should not be 0, it is based on by how many the locations the first struct member consumed.
20018 // We will first initialize all draw buffers to NONE and then set the real value for the 4 outputs we care about
20622 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
20656 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
20913 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
20929 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
23364 glBufferData() to update the UBO directly, we need to query each block member's offset first, then upload the
24857 gl.drawArrays(primitive_type, 0 /* first */, 2 /* count */);
25718 * The offset must be a multiple of the size of the first component of the first
26065 gl.drawArrays(primitive_type, 0 /* first */, 1 /* count */);
26433 gl.drawArrays(primitive_type, 0 /* first */, 1 /* count */);
26870 gl.drawArrays(primitive_type, 0 /* first */, 1 /* count */);
27215 gl.drawArrays(primitive_type, 0 /* first */, 1 /* count */);
27718 gl.drawArrays(primitive_type, 0 /* first */, 2 /* count */);
28101 gl.drawArrays(primitive_type, 0 /* first */, 2 /* count */);