Lines Matching defs:direction
3963 * @param direction Selects if varying is in or out
3967 Variable::FLAVOUR Variable::GetFlavour(Shader::STAGES stage, VARYING_DIRECTION direction)
3975 if (INPUT == direction)
13429 stream << "Stage: " << Utils::Shader::GetStageName(test_case.m_stage) << ", direction: ";
13841 const GLchar* direction = "in";
13850 direction = "out";
13886 Utils::replaceToken("DIRECTION", position, direction, source);
13933 stream << "Stage: " << Utils::Shader::GetStageName(test_case.m_stage) << ", direction: ";
14255 const GLchar* direction = "in";
14263 direction = "out";
14300 Utils::replaceToken("DIRECTION", position, direction, source);
14344 stream << "Stage: " << Utils::Shader::GetStageName(test_case.m_stage) << ", direction: ";
14644 const GLchar* direction = "in ";
14654 direction = "out";
14699 Utils::replaceToken("DIRECTION", position, direction, source);
14746 << " type: " << test_case.m_type.GetGLSLTypeName() << ", direction: ";
15576 const GLchar* direction = "in";
15586 direction = "out";
15652 Utils::replaceToken("DIRECTION", position, direction, source);
15705 stream << ", direction: ";
16043 const GLchar* direction = "in";
16053 direction = "out";
16116 Utils::replaceToken("DIRECTION", position, direction, source);
16169 stream << ", direction: ";
16476 const GLchar* direction = "in";
16486 direction = "out";
16529 Utils::replaceToken("DIRECTION", position, direction, source);
16575 << " type: " << test_case.m_type.GetGLSLTypeName() << ", direction: ";
16923 const GLchar* direction = "in ";
16933 direction = "out";
17066 Utils::replaceToken("DIRECTION", position, direction, source);
17120 stream << ", direction: ";
18295 const GLchar* direction = "in ";
18308 direction = "out";
18366 Utils::replaceToken("DIRECTION", position, direction, source);
18371 Utils::replaceToken("DIRECTION", position, direction, source);
18782 const GLchar* direction = "in ";
18804 direction = "out";
18843 Utils::replaceToken("DIRECTION", position, direction, source);
18848 Utils::replaceToken("DIRECTION", position, direction, source);
19338 const GLchar* direction = "in";
19351 direction = "out";
19425 Utils::replaceToken("DIRECTION", position, direction, source);
19431 Utils::replaceToken("DIRECTION", position, direction, source);
19592 bool direction = Utils::Shader::TESS_EVAL == shader_stage;
19594 direction, shader_stage, type_gohan, type_goten };
19596 direction, shader_stage, type_gohan, type_goten };