Lines Matching defs:count

2430 	gl.shaderSource(id, 1 /* count */, &code, 0 /* lengths */);
2804 * @param count Number of indices
2809 void Program::GetActiveUniformsiv(GLsizei count, const GLuint* indices, GLenum pname, GLint* params) const
2813 GetActiveUniformsiv(gl, m_id, count, indices, pname, params);
2860 * @param count Count number of uniforms
2864 void Program::GetUniformIndices(GLsizei count, const GLchar** names, GLuint* indices) const
2868 GetUniformIndices(gl, m_id, count, names, indices);
2973 * @param count Number of indices
2978 void Program::GetActiveUniformsiv(const Functions& gl, GLuint program_id, GLsizei count, const GLuint* indices,
2981 gl.getActiveUniformsiv(program_id, count, indices, pname, params);
2989 * @param count Count number of uniforms
2993 void Program::GetUniformIndices(const Functions& gl, GLuint program_id, GLsizei count, const GLchar** names,
2996 gl.getUniformIndices(program_id, count, names, indices);
3040 * @param count Length of array
3044 void Program::Uniform(const Functions& gl, const Type& type, GLsizei count, GLint location, const GLvoid* data)
3056 getUniformNdv(gl, type.m_n_rows)(location, count, (const GLdouble*)data);
3061 getUniformMatrixNdv(gl, type.m_n_columns, type.m_n_rows)(location, count, false, (const GLdouble*)data);
3068 getUniformNfv(gl, type.m_n_rows)(location, count, (const GLfloat*)data);
3073 getUniformMatrixNfv(gl, type.m_n_columns, type.m_n_rows)(location, count, false, (const GLfloat*)data);
3078 getUniformNiv(gl, type.m_n_rows)(location, count, (const GLint*)data);
3082 getUniformNuiv(gl, type.m_n_rows)(location, count, (const GLuint*)data);
5642 gl.drawArrays(GL_POINTS, 0 /* first */, 1 /* count */);
5646 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
6467 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
6991 Utils::Program::Uniform(gl, Utils::Type::_int, 1 /* count */, location, &image_unit);
7115 GLsizei count = variable.m_descriptor.m_n_array_elements;
7116 if (0 == count)
7118 count = 1;
7123 program.Uniform(gl, variable.m_descriptor.m_builtin, count, variable.m_descriptor.m_expected_location,
7136 buffer.SubData(variable.m_descriptor.m_offset, variable.m_descriptor.m_expected_stride_of_element * count,
8633 program.Uniform(gl, Utils::Type::uint, 1 /* count */, goku_location, uniform_data);
12642 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
12646 gl.drawArraysInstanced(GL_PATCHES, 0 /* first */, 1 /* count */, m_n_instances);
12650 gl.drawElements(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL);
12654 gl.drawElementsBaseVertex(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL, m_base_vertex);
12658 gl.drawElementsInstanced(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL, m_n_instances);
12662 gl.drawElementsInstancedBaseInstance(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL, m_n_instances,
12667 gl.drawElementsInstancedBaseVertex(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL, m_n_instances,
12672 gl.drawElementsInstancedBaseVertexBaseInstance(GL_PATCHES, 1 /* count */, GL_UNSIGNED_BYTE, DE_NULL,
20622 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
20656 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
20913 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
20929 gl.drawArrays(GL_PATCHES, 0 /* first */, 1 /* count */);
24857 gl.drawArrays(primitive_type, 0 /* first */, 2 /* count */);
26065 gl.drawArrays(primitive_type, 0 /* first */, 1 /* count */);
26433 gl.drawArrays(primitive_type, 0 /* first */, 1 /* count */);
26870 gl.drawArrays(primitive_type, 0 /* first */, 1 /* count */);
27215 gl.drawArrays(primitive_type, 0 /* first */, 1 /* count */);
27718 gl.drawArrays(primitive_type, 0 /* first */, 2 /* count */);
28101 gl.drawArrays(primitive_type, 0 /* first */, 2 /* count */);