Lines Matching refs:es31compatibility
38 gl4cts::es31compatibility::Tests::Tests(deqp::Context& context)
45 void gl4cts::es31compatibility::Tests::init()
48 addChild(new gl4cts::es31compatibility::ShaderCompilationCompatibilityTests(m_context));
49 addChild(new gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest(m_context));
52 addChild(new gl4cts::es31compatibility::SampleVariablesTests(m_context, glu::GLSL_VERSION_310_ES));
53 addChild(new gl4cts::es31compatibility::ShaderImageLoadStoreTests(m_context));
54 addChild(new gl4cts::es31compatibility::ShaderStorageBufferObjectTests(m_context));
63 gl4cts::es31compatibility::ShaderCompilationCompatibilityTests::ShaderCompilationCompatibilityTests(
71 tcu::TestNode::IterateResult gl4cts::es31compatibility::ShaderCompilationCompatibilityTests::iterate()
203 const gl4cts::es31compatibility::ShaderCompilationCompatibilityTests::TestShader
204 gl4cts::es31compatibility::ShaderCompilationCompatibilityTests::s_shaders[] = {
253 const glw::GLsizei gl4cts::es31compatibility::ShaderCompilationCompatibilityTests::s_shaders_count =
262 gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::ShaderFunctionalCompatibilityTest(deqp::Context& context)
273 tcu::TestNode::IterateResult gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::iterate()
354 bool gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::createProgram(const struct Shader shader_source)
532 void gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::createFramebufferAndVertexArrayObject()
590 bool gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::test()
624 void gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::cleanProgram()
642 void gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::cleanFramebufferAndVertexArrayObject()
670 const glw::GLchar* gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::s_shader_version = "#version 310 es\n";
672 const glw::GLchar* gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::s_vertex_shader_body =
697 const glw::GLchar* gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::s_fragment_shader_body =
721 const struct gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::Shader
722 gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::s_shaders[] = {
949 const glw::GLsizei gl4cts::es31compatibility::ShaderFunctionalCompatibilityTest::s_shaders_count =